Port Forwarding Unsuccessful (Hosting games)

ultrattacker

Honorable
Aug 16, 2012
19
0
10,510
First, thanks for taking the time to stop and read.

My equipment:
Modem/Router -- Motorola Surfboard SBG 6580
OS -- Windows 8.1 Pro 64 (6.3 B 9600)
MB -- Rampage Fprmula 4 BIOS 4601

Router Connections
Wired -- 2 desktops PCs and a PS3
Wireless -- 6 smartphones, 3 3DS's, 2 PSVitas, 2 Laptops, 2 Wiius, 2 360s, A second PS3, A kindle, and an iPad (I share the house with 6 other people)

My issue is my friend is unable to connect to a multiplayer match of Risk of Rain (A Steam game) that I'm hosting.

I do NOT have UPnP enabled, and I have a static IP address setup on the host machine (mine).

I have navigated to the Port forwarding tab of my router and input the static IP I have in the internal box, then the correct Port in the start and end boxes, then I used whatismyip.com and used that address for the remote host address and copied the correct port to the start and end boxes again and hit apply. However my friend is never able to connect.

I have tried allowing exceptions in windows firewall for the specific port and application for both tcp and udp, I have tried disabling windows firewall, disabling my antivirus as well (even though it doesn't have a firewall built in) and after googling the issue I tried setting the remote host address to 0.0.0.0. He is never able to connect in game, nor I to his attempts to host and I can think of no other things to try.

Thanks again for your time
 

gizzard1987

Honorable
Aug 7, 2013
320
1
10,860
Generically speaking, UPnP is recommended through most multi-player games. I would try setting your host match to your actual static ip rather than the one supplied from whatismyip.com.

If that does not work, I would try enabling UPnP to see if that helps matters. My netgear router had issues with people connecting to my hosted minecraft servers until I enabled UPnP.
 

ultrattacker

Honorable
Aug 16, 2012
19
0
10,510
I try enabling UPnP and using my internal IP still no luck. The reason I had UPnP disabled was due to a steam post I read for this specific game about this same problem.

As far as I'm aware the client shouldn't have to do anything on their end to connect right?