I have noticed when I play Dark Souls I and Kingdom of Amalur: Reckoning that my FPS will drop to near nonexistence when I hit an enemy with an attack. I generally run around 60 FPS, but during these drops the screen will move at 1 FPS if I am lucky, but will often just freeze for 2-3 seconds. As far as I can tell, it does not matter what the attack is, or how flashy of an attack it is, I suffer the same consequences. As soon as the attack is over, everything goes back to normal. Taking damage, dying, or attacking air does not recreate any of the FPS drop issues. I have attempted to verify the game cache files. There was a problem with one file on Dark Souls I, and no problems with KoA:R, but it did not solve the FPS problems.
My computer specs are as follows:
OS: Windows 7
Processor: AMD FX(tm)-8320 Eight-core Processor
Memory: 8192 MB RAM
My computer specs are as follows:
OS: Windows 7
Processor: AMD FX(tm)-8320 Eight-core Processor
Memory: 8192 MB RAM