Minecraft bogs down when recording

Harzman

Honorable
Aug 16, 2013
27
0
10,540
I have the

Fx8320
8 gigs of ddr3 ram 1600
Sapphire vapor X HD7770 1gb OC
silverstone strider essential 600W

Minecraft runs perfectly at 200-300 fps. But when I turn Dxtory on recording, The fps drops straight to 9 fps for some odd reason. What could be the problem?
 

RobiePAX

Honorable
May 19, 2014
74
0
10,660
Odd, you are meant to record just fine with those settings and specs. Could you submit your Dxtory - Environment Information. The report might reveal what could be wrong. To avoid spamming the thread with the report information, use Paste Bin website to submit your report and simply leave the link to it in your reply.

Also does it happen only in Minecraft? Are other games being recorded just fine such as Team Fortress 2?

 

RobiePAX

Honorable
May 19, 2014
74
0
10,660

According to the report that is not true. You are recording at 60 fps, not 30 fps. Which you shouldn't considering YouTube is limited to 30 fps and you will lose those extra captured 30 fps either way.

Still that doesn't answer what's causing your issue. I've looked around for similar issues, it could be a coincidence but often AMD users are the ones who are experiencing related issues. So it might be the hardware optimization issue. Here are few of my suggestions:

1. Try turning on "Use Shared Java Profile" in Dxtory Global settings. Since only your Java-type game is experiencing this issue it may affect your issue.

2. Scan your Hard Drive for fragmentation. If your drive has more than 10% fragmentation then defrag it, it should improve the performance. But honestly it's highly recommended not to record on the same HDD which your system uses.

3. Try turning on Vsync in Minecraft since I heard framerate is extremely inconsistent in this game and jumps between hundreds of fps all the time. Stabilizing framerate with Vsync might help. Also try reducing the render distance. Note that it's natural if game lags a bit if you only loaded the map and blocks are still rendering (including underground blocks), but lag should stop after 30 seconds.

4. Your issue might be related to the fact that you are using pirated version of the game. It's not for me to judge, but I know for a fact that Dxtory dev constantly releases updates for Dxtory to improve it performance and bugs. For instance just yesterday he released the update to solve the Wolfenstein issues, improve Watch Dogs performance and hook issues. You might be experiencing your issue since you are using the version which was released back in 2013/03/24 that is 5 major updates behind. Unfortunately you can't ask support on official Dxtory forum since the admin has the stubborn policy to ban all pirates on sight.
 

Harzman

Honorable
Aug 16, 2013
27
0
10,540
Well, it could be the terrible optimization. I had a different processor few weeks ago. an i7 930 which died. I could record with the same settings and all at 60 FPS+. I always turn off V-sync in all games. I tried bringing the render distance down but still, no help.

but could this be an issue with windows 8.1?