Why do certain programs make my PC almost unusable during high CPU usage?

CaptainFlaccid

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Jan 22, 2014
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I do a lot of 3d modeling, rendering, baking, etc. A lot of this results in 100% cpu usage during certain operations. For instance, in Maya, when I render an image, my CPU goes up to almost 100%. This turns my cursor into a slideshow that progressively gets worse the longer the render takes.

Sometimes, it'll slow down so much that it locks up my PC and I have to hard reboot (although this is rare).

The way I combat this is by setting the CPU priority to Idle and also reducing the CPU affinity to 2 of my 4 cores.

This allows me to continue using my cursor and do things in other programs, however this causes the render to take longer.

This is not limited to Maya either. When I bake images in Topogun, it results in 100% cpu usage and again, I must lower priority and reduce affinity to ensure my PC remains usable.

Otherwise, the cursor turns into a slideshow and the whole PC becomes unusable. This is quite frustrating and doesn't make any sense to me.

Does anyone know why this happens, or how to deal with this besides lowering CPU priority / Affinity. Any help would be appreciated. :)

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Running or Installed Software: I do have a ton of running processes, but a lot of it seems to be idle and use zero CPU.

AVG (Disabled until I need it)
Dropbox (Usually idle)
Everything (Instant search program, doesn't cache)
Minibin (Sys Tray icon for recycle bin)
Greenshot (Screenshot utility. Does nothing while idle)
Spotify (Listening to music. Last I checked, doesn't utilize a lot of CPU)
Steam (Self explanatory)
Teamspeak (Does occasionally use some CPU, but nothing to be worried about)
Listary (assists typing for navigation in file explorer windows)
Chrome Web Browser (Always running - I try not to have too many extensions)
Realtek (Systray Icon)
Catalyst Control Panel (Systray Icon)
Process Hacker (Task Manager Alternative)
Bill2's process Manager (I use this to auto set affinity/priority on programs so that when a program reaches a severely high CPU usage, it automatically sets priority to idle to ensure my PC remains usable)
Content Manager Assistant (For my Playstation Vita - Pretty much does nothing while idle)
Display Fusion (Adds multimonitor things)
Pokki (Start Menu Alternative)
StartKiller (Removes Start Menu icon)
SuperF4 (adds hotkey to terminate foreground window)
LastpassBrocker.exe (I gotta have my lastpass)
PnkBstrA.exe (not sure why punkbuster feels the need to be running constantly)
Spybot Search and Destroy (I should probably disable this)
SteelseriesEngine.exe (for my mouse drivers)
XboxStat.exe (for my xbox controller)
Dragon (Like chrome, but safer)

All in all I have 126 running processes, but a lot of those come from google chrome and dragon because they feel the need to run like, 20-30 processes because each individual tab counts as a process.... I guess it's fine, but it inflates my running process count and makes it look like I have a crap ton of stuff running.



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My system specs are as follows:

Windows 7 Pro 64bit
CPU: Intel Core i7-870 Lynnfield 2.93GHz LGA 1156 95W Processor BX80605I7870
GPU: MSI R5850 Twin Frozr II Radeon HD 5850 (Cypress Pro) 1GB 256-Bit GDDR5 PCI Express 2.1 x16 HDCP Ready CrossFireX ...
RAM: Kingston Hyper X Genesis 16GB Kit (4x4GB Modules) 2133MHz DDR3 Non-ECC CL11 DIMM XMP Desktop Memory
MOBO: MSI P55-CD53 LGA 1156 Intel P55 ATX Intel Motherboard
HD: OCZ Agility 3 AGT3-25SAT3-120G 2.5" 120GB SATA III MLC Internal Solid State Drive (SSD)
HD: Various Seagate Physical drives
 
Your cpu is fully loaded with work and anything else has to squeeze it's way in. But the slowing down so much that it locks up and you need to reboot is an issue. I'm thinking you are possibly overheating and your cpu is throttling. You can check temps with hwmonitor.
 

Wile E Coyote

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Apr 24, 2014
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This is not a SSD issue this is more a long of the lines of a heat and CPU.

This Op here is trying to do 3D editing in which case 3D editing takes up 90% of your CPUs percent.And on top of this i would agree on heat all so.Do that much work on one CPU put's out tons of heat even if it water cooled.

That 95W cpu is straining it self when you are trying to open up any other task like video games even if it is an 8 core.

This is kinda the one reason way i hate intell cpus be cause they strain them selfs so easy.
 

Karadjgne

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The reason I asked about the SSD, is because op is running a lot of stuff, and its probably all packed onto the SSD. If its close to being full, then anything he runs that needs huge cache, like the 3d stuff will not have the available resources to run at a decent speed, yet still bog the CPU down.
 

Wile E Coyote

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Apr 24, 2014
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I still think it is a CPU issue.2.93ghz is kinda slow with a 95w not that much power there.

I remember when i had my dual core amd and its Watt rating was 65w and it had a hard time video editing.You could try to defrag your SSD once in a while like once a month or week if you do lots of editing.

I really do not think it is a Ram issue Op has more then i do.16GB should be more then enough for video editing.But if you are talking about video ram then i would say no the Op does not have enough for this.1 GB of VR on video card is not enough.You should have at lest 2GB or more on video card if you are video editing in 3D.

 
I'm agreeing with you, io is irrelevant here. Ram was only mentioned in relation to io; it's the reason io is irrelevant. Vram is irrelevant as well, it's the same case as ram. You either have enough or it will crash. But this is a cpu render anyways. Defrag a ssd? I hope that was a typo. Also this is not video editing.

Yes, it's cpu related, ignore anything else. Tdp is not really linked to performance. It wouldn't even matter if he had a dual core or an 8 core, the cpu is bogged down with rendering, slowing down the pc.
 

Karadjgne

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At k1114,
Ah, ok, thanks for that clarification. I was remembering back in the day when it wasn't hard to fill a 540Mb HDD, and if you did, anything running through windows was slow as hell. I knowvery little abou rendering, so I'll take your word for it.
 

Wile E Coyote

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Apr 24, 2014
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Yes video editing in 3D or regular takes a lot from the cpu.Even when you Convert videos or music from a different format that all so takes at lest half of your processor speed.
 
3d vs 2d video editing makes no difference. Unless you think 3d does not refer to stereoscopic and the pictures being different makes a difference then I have some bad news. Editing should hardly be using the cpu at all. You should have gpu accelerated viewports or I feel sorry for you. Encoding is a whole different workload although I am still confused as to why were are going so off track. He never mentioned video. Saying it takes at least half is a rather misleading statement. Can't think of a better term for it. Everyone has different amounts of cores/threads these days so it's broad. Better put, either it's single threaded or it's multithreaded. But video rendering is not the same as 3d rendering and especially not the same as video editing. Encoding is less intensive; it's simpler to calculate flat pictures and results in a high io. 3d rendering takes minutes to hours for a single frame vs a fraction of a second for video. I've never had lag when encoding video, I've even got handbrake running now, but 3d... well I have other pcs to use to not deal with any slowdowns.
 

Wile E Coyote

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I am not here to argue.

PunkBuster Can be removed it is a waste of space.More trouble then what it's worth.It is made for games to prevent cheaters.This can all so be disabled in services.
Everything is not needed.
Spybot is a waste of space remove it till it is needed.

One thing all so that could be causing this is Chrome.If you are using chrome with either of these two programs Topogun or Maya.There could be a major resource issue here.Be cause when you open chrome they tend to open multiple task in task manager and the more web pages you open take more resources.Even if it is just one tab it will take more and more.I would find an alternative browser like pale moon.Like firefox but slightly better.

Try updating the Topogun and Maya programs there might be bugs in the currents builds you are using i was reading back on the forums on 2010 about topogun that kinda had the similar issue.

I would recommend on contacting the makers of the programs and giving them your build specs and see if they can help in any way.It seems that them three things above i can detect so far with the info you gave me and the others are the best answers i can come up with so far.