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graphical attributes depending on cpu and gpu

Tags:
  • Video Games
  • GPUs
  • CPUs
  • Graphics
Last response: in Video Games
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June 11, 2014 4:10:20 PM

the title is exactly my question. what are the graphical attributes eg:motion blur,anti aliasing,texture quality,tessellation etc that depend on gpu and cpu

More about : graphical attributes depending cpu gpu

a b à CPUs
June 12, 2014 9:35:22 PM

If you're asking which attributes are processed by either CPU or GPU it depends on the games program optimization and what engine it's based on. Also it would depend on hardware in some cases (like PhysX processes with an AMD GPU will be handled by the CPU).
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June 13, 2014 9:19:11 AM

Dom_79 said:
If you're asking which attributes are processed by either CPU or GPU it depends on the games program optimization and what engine it's based on. Also it would depend on hardware in some cases (like PhysX processes with an AMD GPU will be handled by the CPU).


yes i mean the attributes and i want to know about the general one like anti aliasing and other attributes.i have a r9 290 card and i5 2400 processor so i would like to max out wherever i can
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Best solution

a b à CPUs
June 13, 2014 3:30:43 PM

Anti aliasing is performed on the GPU, but the amount of VRAM it gobbles up depends on the resolution which is usually set to match your monitors resolution.

Motion blur is a monitor attribute.

Texture quality is handled by the software, but it is loaded into VRAM on your GPU, which is what uses them.

Tessellation is a GPU technique.
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