graphical attributes depending on cpu and gpu

Karthik Endhiran

Reputable
Apr 13, 2014
104
0
4,680
the title is exactly my question. what are the graphical attributes eg:motion blur,anti aliasing,texture quality,tessellation etc that depend on gpu and cpu
 
Solution
Anti aliasing is performed on the GPU, but the amount of VRAM it gobbles up depends on the resolution which is usually set to match your monitors resolution.

Motion blur is a monitor attribute.

Texture quality is handled by the software, but it is loaded into VRAM on your GPU, which is what uses them.

Tessellation is a GPU technique.

Dom_79

Distinguished
If you're asking which attributes are processed by either CPU or GPU it depends on the games program optimization and what engine it's based on. Also it would depend on hardware in some cases (like PhysX processes with an AMD GPU will be handled by the CPU).
 

Karthik Endhiran

Reputable
Apr 13, 2014
104
0
4,680


yes i mean the attributes and i want to know about the general one like anti aliasing and other attributes.i have a r9 290 card and i5 2400 processor so i would like to max out wherever i can
 
Anti aliasing is performed on the GPU, but the amount of VRAM it gobbles up depends on the resolution which is usually set to match your monitors resolution.

Motion blur is a monitor attribute.

Texture quality is handled by the software, but it is loaded into VRAM on your GPU, which is what uses them.

Tessellation is a GPU technique.
 
Solution