BF3 vs BF4 Settings?

dusty1277

Honorable
Feb 9, 2014
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Currently own Asus gtx 770 oc w/ i5 4570 . I can run maxed bf3 with minor drops below 60, but I choose to run high with 2xmsaa (easier on the card and difference between high and ultra isn't too much). What's the difference between the two games settings wise ? Will I be able to run high/ultra just like bf3? Or does bf4 take a bigger toll on fps?
 
Solution
BF4 is on a newer version of the BF3 engine. So yes it will take a beefier PC to run BF4. Yours should be fine at 1080p, at my resolution 2560x1600, my 7970 does great on mostly high and some ultra settings.

jtledoux

Reputable
Jun 11, 2014
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4,860
I had a 770M that ran battlefield 3 maxed out with no problem. Then BF4 came out and killed it with demand. I could only run it on High settings after BF4 came out :/. You may run into some low FPS with your current card when there is grenades going off everywhere.
 
Yes BF4 takes a bigger toll, in numbers yes, but realistically in your setup you should be able to do much better then that. You might want to turn off OC on the GPU and check those numbers (install MSI Afterburner to keep tabs even during 'intense combat' on your FPS, Temps, etc.).

I would run malwarebytes on a full scan, because you should be performing much better on BF3. Also do a full scan with a good AV system (don't rely on MSE it sucks, try Comodo, AVG or Panda.... AVAST! was compromised so I don't recommend them anymore). Then make sure ALL Windows Updates including OPTIONALS are run (Except BING). Then lastly run SlimDrivers to ensure ALL drivers are up to date (amazing what little parts DON'T get updated sometimes)
 


INCORRECT. Totally new engine, it isn't BF3.1 with some extras. The engine enhances physics (no longer break concrete walls with a knife), smarter AI / NPCs (dang can't 'herd' them anymore!) among some other aspects they recoded because they were ensuring it was going to max out consoles abilities, then ported to the PC.
 


Dunno, the way you were originally responding, you were inferring they just changed the 'number' and that really all there was in difference. The Engines perform differently (heres the Wiki on it http://en.wikipedia.org/wiki/Frostbite_(game_engine)) such as the destruction (Just beta tested BF:Hardline and I will say there is some distinct differences as there were in being in the BF4 Beta over BF3) has been revamped and changed, as well as Tessellation, which looks like the same 'big changes' introducing Mesh and verticies as compared to the older vertex (simple block formation) in Second Life, the demands on user hardware was also greatly impacted because ther eis a much bigger processing difference. In SL for example the best looking home in Mesh all include shadow shading, while it can be applied to a prim house (for example) the way it would be applied individually to each prim object (think of each bone in your hand being one prim and applying the skin to one single bone at a time) is clumsier and doesn't look as nice as a Mesh which uses one texture across all the verrtices of the msh at once (think of a whole arm glove slipping over the 'fingers to elbow' in one move as compared to each single bone being applied the skin).

From the information and in game video I seen, I believe this is also the same, which again would be more processing on the CPU as well as the GPU, and not just "newer version of the (same exact) engine." Be like saying the Tesla Car is the just a 'newer version' of the Edsel or the original Henry T Ford..