jaycalli :
I kinda doubt that I would notice a big change, but if I want to upgrade at some point in the future, then wouldn't it be better to just go ahead and get a high grade monitor now? Any suggestions?
Looking for something that doesn't necessarily have to have 1ms response time but I definitely don't want input lag > 16ms
I read that if your FPS > monitor's hz then it could cause "screen tearing" which doesn't sound fun.
Here's my build that I plan to acquire:
http://pcpartpicker.com/p/VsLcGX
I plan to get another Radeon r9 280 GAMING gpu if I like this one. Not OC'ing (caz I can't with this cpu but it doesn't matter much I guess).
Appreciate any input given!
A couple notes about possible misinformation you have gathered.
Response times are not about latency. Response times are about how long it takes a pixel to change color from start to finish. Latency is how long it takes between a signal being sent to the monitor, and how long it takes the monitor to respond to that information. Response times affect ghosting and trailing colors behind moving objects. It also will cause the color to be the wrong color when viewed the image on the screen is changing a lot from moving. This is because it can take a longer time to change color than the image is seen on the screen. The killer is the 5ms response times can be as much as 30ms in the worst case scenarios, which is much longer than a frame lasts.
For gaming purposes, a low response time is important for color accuracy under motion. And high refresh rates make games feel a lot more responsive.
Also, higher refresh rates do not cause tearing. They reduce the amount of time a tear is seen, or how many tears you see at once. Not the other way around. As a result of refreshing faster, tears either get removed sooner, due to a refresh happening before a new image is sent to the screen, removing the tear all together, or a new refresh happens before additional tears are shown. With v-sync on, neither refresh causes tearing, but you get less jutter due to having addition frame time lengths, making a missed frame not have to wait as long to show.
Also, about the FPS > hz causing tearing. Tearing happens regardless of your FPS. If V-sync is off, every new frame causes a tear, with only the rare exceptions of when they just happen to land during vertical blanking mode. You get the same amount of tears at 60hz as you get at 120hz. The only difference is how fast they are removed, or how many are shown, which may affect how big of an offset those tears show (the offset of the images are less at higher FPS).
Simply put. Higher hz and lower response times are very nice for gaming.