Hey guys, so I'm trying to get an idea of how tessellation works and... well.. why we even have to use it. From my understanding, tessellation is a series of algorithms which break up a low-polygon model into a higher polygon model by adding extra points on a polygon where it can then be broken up into other points. Then a displacement map is applied and the given effect is that it's more detailed and more three-dimensional. But why is it that it needs to be there? Why can't the model already just be a high polygon model?
I'm guessing the answer must be practical and obvious -- that a higher polygon model would be more demanding -- but it seems like the extra work to tessellate and displace an object would be more demanding than just rendering a high polygon model from scratch. Perhaps I just don't understand what exactly happens when a polygon is rendered, but could someone explain that to me -- why tessellation is used instead of higher polygon models?
I'm guessing the answer must be practical and obvious -- that a higher polygon model would be more demanding -- but it seems like the extra work to tessellate and displace an object would be more demanding than just rendering a high polygon model from scratch. Perhaps I just don't understand what exactly happens when a polygon is rendered, but could someone explain that to me -- why tessellation is used instead of higher polygon models?