Using Microsoft Xbox 360 Racing Wheel (Xbox 360 Wireless Adaptor) with Need For Speed: The Run

gutspuken

Reputable
Aug 5, 2014
2
0
4,510
OS: Microsoft Windows 7 64-bit Home Premium

Problem: After installing the game Need For Speed: The Run, my Microsoft Xbox 360 Racing Wheel isn't recognized by the game control settings as a "Racing Wheel", but rather a "Xbox 360 Wireless Controller", as a result, the turning is slow and unresponsive. This is because there are no default settings for the deadzone or the setting for steering sensitivity programmed into the game.
 

gutspuken

Reputable
Aug 5, 2014
2
0
4,510
The Xbox 360 Racing Wheel uses the Xinput api, rather than DirectInput. A utility like X360CE won't work, because it translates from Xinput to DirectInput (or vice versa). This fix uses something called an Xinput "wrapper" to set a deadzone and linearity settings before the game starts. The utility you need is called KrossX's Durazno.

https://code.google.com/p/magical-tools/downloads/list

Download the file that I speak of and unzip the contents into a new folder. In it, there is a dynamic linked library (a .dll file) named xinput1_3.dll and a binary called Durazno.exe .

Rename " xinput1_3.dll " to " xinput9_1_0.dll " (that way NFS:TR recognizes it) ... Next, run the .exe file. It will generate a config file (it's called Durazno.ini). Open Windows Notepad. Open this new file Durazno.ini in Notepad. Starting on the line that says "Linearity=" make it say:

Liniarity=0
Deadzone=5
AntiDeadzone=10

Finally, in Notepad, hit File>Save. Close Notepad.

Drag all three files (xinput9_1_0.dll Durazno.ini and Durazno.exe) into the same folder as Need For Speed The Run.exe ... Now the game should follow the new configuration, giving you flawless Racing Wheel support (with Force Feedback) from your Xbox 360 Racing Wheel.