V sync Versus Frame Limiter-Which is better?
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- Video Games
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Monitors
- Crysis
Last response: in Video Games
WinnRig
August 26, 2014 4:19:07 PM
I have a 60hz BenQ BL3200PT 32" Monitor.
My understanding is that the 60hz means that I can only refresh 60 frames per second.
So in the forum I ran across two ways for dealing with this limitation.
The first and I think most common is VSync which synchronizes the FPS to the monitor.
The second is a Frames Limiter such as is one of the features found in DXTORY
Yesterday I installed Crysis and Thank Gosh for DXTORY, Crysis came without V Sync enabled and it went haywire. Over 1000 frames a second and locked my KB and Mouse.
I figured out the problem, set up DXtory at 60FPS and fired up Crysis and it played great.
So my question is which is going to give me a better quality gaming experience using Frame Limiting or V Sync.?
My understanding is that the 60hz means that I can only refresh 60 frames per second.
So in the forum I ran across two ways for dealing with this limitation.
The first and I think most common is VSync which synchronizes the FPS to the monitor.
The second is a Frames Limiter such as is one of the features found in DXTORY
Yesterday I installed Crysis and Thank Gosh for DXTORY, Crysis came without V Sync enabled and it went haywire. Over 1000 frames a second and locked my KB and Mouse.
I figured out the problem, set up DXtory at 60FPS and fired up Crysis and it played great.
So my question is which is going to give me a better quality gaming experience using Frame Limiting or V Sync.?
More about : sync versus frame limiter
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SoupNutz
August 27, 2014 11:54:23 AM
I've never personally used a frame limiter. However. If your graphics card can handle the games your want to play at a reasonable detail level. And at the resolution native to your monitor. I think as long as you're getting over 30 frames per second. Preferably higher. Even under load. VSync is the way to go.
So... Say Crysis. On a 2k res monitor. With a 780Ti OC. Even with stuff blowing up around you. You should be able to play with very high settings and not see any less than what your monitor can refresh at. Unless there's like a dozen dudes all blowing sh#t up too. Then things may get a little lower in the frame rate.
So... Say Crysis. On a 2k res monitor. With a 780Ti OC. Even with stuff blowing up around you. You should be able to play with very high settings and not see any less than what your monitor can refresh at. Unless there's like a dozen dudes all blowing sh#t up too. Then things may get a little lower in the frame rate.
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WinnRig
August 27, 2014 2:23:00 PM
This was really interesting. I played around with the settings on Crysis.
By the way I have two GTX - 660 SLI and a I7-4820 CPU [Stable OC 4.4ghz] along with 8gb Ram running at 2400 mhz
I found the following. V Sync in Crysis was very resource intensive, it brought the frame rates down at some points into the Danger [30FPS] Zone.
I turned off V-Sync and it ran rock solid steady at the FPS 58 that was set by DXSTORY. Then I did some research and found in the forums that V-Sync doesn't work perfectly with N-Vidia especially in SLI. Compounding this Crysis is a older game without Nvidia Support.
I''m now running the original Crysis Maxed out on 1920 x 1080 at a solid 58 FPS with DXtory Frame limiter and V-sync disabled.. I read in one of the forums to set my frames limiter to 58 to account for software errors. My Card wasn't strong enough to run it at 2540, Resolution on Maxed settings, but so what it looks incredible at 1080 on my 32" Benq 3200pt Monitor.
By the way I have two GTX - 660 SLI and a I7-4820 CPU [Stable OC 4.4ghz] along with 8gb Ram running at 2400 mhz
I found the following. V Sync in Crysis was very resource intensive, it brought the frame rates down at some points into the Danger [30FPS] Zone.
I turned off V-Sync and it ran rock solid steady at the FPS 58 that was set by DXSTORY. Then I did some research and found in the forums that V-Sync doesn't work perfectly with N-Vidia especially in SLI. Compounding this Crysis is a older game without Nvidia Support.
I''m now running the original Crysis Maxed out on 1920 x 1080 at a solid 58 FPS with DXtory Frame limiter and V-sync disabled.. I read in one of the forums to set my frames limiter to 58 to account for software errors. My Card wasn't strong enough to run it at 2540, Resolution on Maxed settings, but so what it looks incredible at 1080 on my 32" Benq 3200pt Monitor.
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Related resources
- V-Sync vs Frame Locking? - Forum
- V-Sync / Frame Limiter Bug Question - Forum
- If I want better anti aliasing and v-sync, do I focus on core clock or memory clock? - Forum
- uncape frames when using v sync - Forum
- Screen tearing without v sync vs. low frames with v sync - Forum
SoupNutz
August 27, 2014 4:49:15 PM
You've done more research and fiddling than I have then. The last time I actually played Crysis 1. I had twin 1gb 3870's in Crossfire. With I think 8gb of RAM. CAS latencies 4 4 4 12. And the first Phenom chip out. With some Thermaltake Bigwater liquid cooler on the cpu. Used to play pretty smoothly on my old ASUS 24 Incher.
I did notice though. Other games. Like Time shift and even Neverwinter Nights used to act a little strangely on multi card setups. Especially since my gf at the time had me build her a system.
Hers was a Phenom 2, second chip of that line. Half the Ram. And a 4750 I think. Anyway. Her system seemed to run smoother than mine. Especially in Neverwinter. Despite having more vRam than she did.
My point is. While SLi and Crossfire are good. It seems it really is better to just go with one beefy GPU. Over two weaker ones.
I did notice though. Other games. Like Time shift and even Neverwinter Nights used to act a little strangely on multi card setups. Especially since my gf at the time had me build her a system.
Hers was a Phenom 2, second chip of that line. Half the Ram. And a 4750 I think. Anyway. Her system seemed to run smoother than mine. Especially in Neverwinter. Despite having more vRam than she did.
My point is. While SLi and Crossfire are good. It seems it really is better to just go with one beefy GPU. Over two weaker ones.
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SoupNutz
August 27, 2014 5:03:11 PM
I say 30 frames per second. Because once it drops lower than that. You'll really start to notice the jaggies and screen tearing. Since the human eye can only perceive around 25 frames per second. Which is what your gpu is struggling to keep above.
I don't remember the type of texture rendering Crysis used. But, I do remember that it didn't render "flat" pixels. Unlike say... Now this will seem completely out of context. But, bear with me. The original Wind Waker on Gamecube. That whole game was some very clever 2d rendering made to look 3d.
Crysis was different. It rendered pixels like they were a solid object. Hence being the system killer back in the day. Because it wasn't just making your gpu render the face of the objects you could see. But, it was also rendering adjacent sides and connected textures.
I don't remember the type of texture rendering Crysis used. But, I do remember that it didn't render "flat" pixels. Unlike say... Now this will seem completely out of context. But, bear with me. The original Wind Waker on Gamecube. That whole game was some very clever 2d rendering made to look 3d.
Crysis was different. It rendered pixels like they were a solid object. Hence being the system killer back in the day. Because it wasn't just making your gpu render the face of the objects you could see. But, it was also rendering adjacent sides and connected textures.
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WinnRig
August 27, 2014 5:04:57 PM
Everything is running great on SLI, No stuttering.
I"ve played Crysis, BioShock Infinite, Battlefield 4, and Alan Wake
I'm in agreement a one card solution is better, but I picked up my two Asus GTX-660 for $305.00 Total [1 was used].
Price wise, I can't find anything equal or less expensive that would provide the performance that I'm seeing.
So far everything is playing at high or Very High at around 60 FPS [My monitor Limitation], at 1920 X 1080, I do have a limitation that the 14P setting so far is too graphic intensive for the higher setting.
Seems like the secret to SLI Cards may be to use a Frame limiter instead of V Sync, but I still have to do more experimenting.
I realize that what satisfies me may not satisfy a Hard Core Gamer but I'm just a lightweight.
I"ve played Crysis, BioShock Infinite, Battlefield 4, and Alan Wake
I'm in agreement a one card solution is better, but I picked up my two Asus GTX-660 for $305.00 Total [1 was used].
Price wise, I can't find anything equal or less expensive that would provide the performance that I'm seeing.
So far everything is playing at high or Very High at around 60 FPS [My monitor Limitation], at 1920 X 1080, I do have a limitation that the 14P setting so far is too graphic intensive for the higher setting.
Seems like the secret to SLI Cards may be to use a Frame limiter instead of V Sync, but I still have to do more experimenting.
I realize that what satisfies me may not satisfy a Hard Core Gamer but I'm just a lightweight.
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SoupNutz
August 27, 2014 5:16:44 PM
WinnRig
August 28, 2014 8:47:40 AM
SoupNutz said:
I say 30 frames per second. Because once it drops lower than that. You'll really start to notice the jaggies and screen tearing. Since the human eye can only perceive around 25 frames per second. Which is what your gpu is struggling to keep above.I don't remember the type of texture rendering Crysis used. But, I do remember that it didn't render "flat" pixels. Unlike say... Now this will seem completely out of context. But, bear with me. The original Wind Waker on Gamecube. That whole game was some very clever 2d rendering made to look 3d.
Crysis was different. It rendered pixels like they were a solid object. Hence being the system killer back in the day. Because it wasn't just making your gpu render the face of the objects you could see. But, it was also rendering adjacent sides and connected textures.
That is great insight, I've always wondered why the original Crysis is the " System Killer". the only disagreement that I have is that it's still a system killer. If your rig can play Crysis maxed out stably above 45 FPS at 1080 it's clear sailing on High or Ultra in just about every Video Game.
One feature I really like is that you don't run into aimless running around, it's pulse pounding action all the time. And the checkpoints are very close, so when you die you don't have to wait to get back into the action, or replay too much of the game.
I'm excited that I found out that V-Sync is the real system Killer in Crysis and that with DXTORY I can play this game smoothly at high res maxed out.
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WinnRig
August 28, 2014 6:38:26 PM
RCguitarist said:
I use vsync if the game i'm playing never drops below 60fps and I don't notice any input lag. But I use a frame limiter if I do notice input lag or a game dips and peaks around 60fps.Have you noticed any difference in the quality of the image, or rendering of the image, using V-Sync as opposed to Frame Limiting?
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