Why Is There Not Perfectly Life Like Graphics in Games and Movies?

chewy0914

Reputable
Aug 27, 2014
22
0
4,510
I just started playing with graphics for league of legends skin modding.
I didn't know much about how it all worked, but after a day or two it seem that
there should be no issue getting games to completely life like.

Or at least a lot better than the do even at low setting??????

Here are 2 links that should make the graphics who knows how many times better on their own.

http://www.123dapp.com/catch#download
https://www.youtube.com/watch?v=ps7QGPrveiU

On top of these I have taken an image of stone steps put them at the same picture size into
League of Legends and the stones look real.

stone_steps.dds---- Replace the dds file with steps of the same size and you have stone steps that look real.

Also notes would be when i looked at pictures of a frame of a video game and a real person at
the pixel level they don't look at all alike...
I even moved colors from the real picture to a skin for a character and was able to produce real looking eyes....

The colors used in games are different then colors in every day life. Why??
All i did was look at the pixel level.

I also tried scaling the resolution of the stock .dds skin file and was able to get hire quality
at high and same quality as normally-high on low...
Granted the normal high didn't change my fps but the 8x res high didn't either...
But I did get that weird look like I saw when in the past when video clips were put straight into an old game.

Which brings me to the fact a picture/video/game are all pixels on the screen.
If say spiderman animated can look great on a movie why not in a game?????

I'm in the process of trying to take multiple frames from a real movie cg or real life and
skin it to a model.....
As far as I can tell the model should look multiple times as real if not completely real.
All a skin for a character is is pixels.. certain resolution.. picture same resolution
seemed together like autodesk and you should have a perfectly real looking character.

Unless I'm mistaken you could take frames from a movie and input it into autodesk and get a close to accurate 3dmodel of any cg or person in a movie right???

Also noticed eyes/other are not white... In cg they are close....
All the white in the eyes have a tint of the eyes color in it????


SO WHY NOT REAL LOOKING GAMES........
Resolution of skin is say 1080 pixels same properly combined pixels from life 1080 pixels!??????


Last thing... tv/laptop screens pixels are 2d all displays even 3d ones.

Looking through door window/other in game 3d you can see depth????
Only pixels right?
Then why can't the pixels be aligned on the screen to look like were looking into the screen???
without glasses.. You don't need them to see 3d in doors in a game???

Tv's in game though seem to have 2d screens why???
Imaging Portals -now put the portal where the screen is.
I haven't looked yet but what's the difference were only looking at pixels in both.

Movies on TV/laptop screens/in theaters-- Fully including the background being only out of the screen???
 
Solution
Watch Life of Pi, thats as photo-realistic CGI as we are capable of right now. Pretty much everything in that movie is CGI and Visual Effects. Now I bet, that it took at least 12hrs in render time for each frame, if not more, using a networked system of high performance machines. Nevermind that it was such a massive project it bankrupted the VFX studio involved as well.
Gravity is also in a similar boat along with any Pixar movie.

Photorealism (properly) isn't possible in games with the level of hardware we have.

chewy0914

Reputable
Aug 27, 2014
22
0
4,510




I saw a show or something on this the other day......

video-real life--pixels on a screen.
With colors/movement/other coming from life.

video-animated--pixels on screen.
Go to the pixel level and mimic(the whole frame) or the movement and make models that carry out those movements and you have an exact reproduction. Person moves x pixels in x-plain y-plain (motion capture for example).
I suppose what is done in motion capture would be some kind of putting a skin on the model(person)
make a perfectly life like skin down the the pixel(or auto desk and there will be no difference if the model is pixel to pixel of what a photo of a person is.
 

Trenchcoat

Honorable
May 7, 2013
732
0
11,160
Even at 4k anyone without impaired eyesight can tell the difference between reality and an image. The industry hasn't even got 4k worked out yet. We're along way from where you want it to be. You are obviously young but I can see some brilliance there, you can wait until people catch up to you or try to make it happen quicker on your own.
 

chewy0914

Reputable
Aug 27, 2014
22
0
4,510
Thought I would update with more.......


Any character model- with maybe few changes.
Can be done.
So first thing first what makes a character in a game movie/other not look real???
take xbox(original) quality game??
What was the pixel resolution that a character could support?
Not the poly's the skin???
A few steps back Nintendo 64?
Mario 64- why didn't he look real????
Current characters????
Random starting point.
Take an Hd Picture of a person.
Zoom into the pixel level.
Look at the pixel distribution.
Look a the colors that are in the pixels.
Compare the pixel distribution to that of any character.
Look and see if there are any straight lines in natural pictures vs animated.
Look at the eyes. Are they white or tinted to the color of the iris?
took me 5-10 minutes to change eyes on a 512x512 .dds texture to make the eyes look real.
NFL 15 from the news is taking pictures of players to make models.
Do the look perfectly real? If no why?
Examples are:
http://www.123dapp.com/catch#d...
https://www.youtube.com/watch?...
What is the difference between the nearly life like cg in movies vs games as it apperars on your computer screen?
Both are pixels. Max res of your screen.
I'm
in the process of starting to put frames from a movie into autodesk and
make myself a skin for a model that will look like any high end cg from
a new movie.
If any game doesn't look right a point of
possible increase would be to take a photo capture of the game and
compare the pixels to what you want it to look like in a picture from
life or other animated material and look at the pixels. They Are The
Same.
Sp any game that doesn't look exact to life you
have your way to make it that way and if you can't you have something
that is already that way..
HD_Picture_person.jpg/raw/other
Anyone like portals??
They were able to take 2d pixels like any other game and make a hole in the game to another place.
You
would think if it is only pixels and you can see depth in a 3d
environment in a game you may be able to make anything on your screen
look like your looking through a door/window.
Doorway in a game vs a doorway in front of you.
3d movies whole movie setting in front of the screen?
Background/actors all.
I'll add more when i do.
--
Think cos-play to a whole new level.
You want to be batman....
There's the costume, there's autodesk, there's the character skin file.
I AM Batman.----------
--
If
any of you make cg movies for fun. try doing a screen grab of the
pixels or autodesking a character from a movie and see how close to a
Pixar or other movie you can get that will render in real time on an
xbox one.

-
-
-
Any of you do photo editing.
I upped a res of a photo with image scaling it took some time....
Then I took the image back down to its original res.
The pixel quality was low.
Why that way????
I could zoom that higher res image out until it became a lower res image on my screen.
I haven't down it but I assume I could just zoom the whole image or parts down then do a screen capture keeping the high res quality in a lower res image.?
-
-
There is a way to make faster Gpu's now that use less energy and produce less heat.
Power usage/gflops mobile GPU vs desktop GPU
gtx 780m tdp 100
2528 gflops
GTX 780 250
3977 gflops
2x gtx 780m tdp 200
5056 gflops
3x gtx 780m tdp 300
7584 gflops
What would the tdp and how fast would a card be that has 4 mobile chips instead of 2
desktop one?

 

chewy0914

Reputable
Aug 27, 2014
22
0
4,510
Some sites didn't seem to understand how this could apply to all forms of visual media beyond games.


To clarify,
What causes something to look real?
form+color+more?

I took a dds files and took colors from images of real life objects
and applied them to the image in the dds file.
Replacing similarly toned pixels in the cg image with colors from the real life image.

It took about 20 minutes to do the ares I accomplished. After which the areas looked more
life like. I didn't change the model or the resolution of the image.
However I did increase the resolution later on with having the result of a cleaning character at higher and lower game quality settings. The change in resolution seemed to have no noticeable affect on the performance of my system.

What I decided from this there should be a means by which to make imagery character/scenes/other that are fully representative to life.

One example to which I noticed, as well as others may have is cg eyes. They don't seem to be real in cg characters. I was able to satisfactorily created life like eyes from pulling colors directly of the eyes of a high res picture of an actress.
When I extracted the colors at the pixel level I noticed that the whites in the eye were not what but a shade of the color of the iris.


So what I'm stating is that if the colors of life were sampled and those colors accurately applied
to a character/object or other the resulting image (3d/2d) would represent the coloration of which we call life. From examining the color pallet from a living portrait I believe the colors variation and base coloration do not exist as are applied to cg in life.


A low res picture of a person 512x512 pixels still looks like a person becasue of the colors
used in each pixel. If you up the res to 1024x1024 the person might look clearer but
the person is still the same amount of the picture.
5x5in at 512x512 and 5x5in at 1080x1080 person in both pictures is 3x2 in.
You most likely will be able in both to easily tell it is a person and it is the same person
in both pictures.


Pulling colors textures from the environment like autodesk which may or may not do it well
could be a way to get the look it seems games keep striving for.
(I took a picture of real steps and replaced the steps image and the steps that were
put in looked real.


This began me wondering all we see on the screen is a set number of pixels
1080p or that of your screen. A nice animated character in a movie such as The Teenage Mutant Ninja Turtles is really only the number of pixels on your screen as the max it can support. Regardless of the resolution that the animation studio created the model in. That could imply I could be able to remove frames a movie and create for myself a model of that character.
After which I found the software autodesk which may be able to perform that task.



-
With finding all of this it makes my question with those in the field who deal with such all the time why haven't they been able to discover that and apply it.
It would seem when a magazine does the changes of cg to a model they can do it so that real life is
added to with real looking cg.

With forth with the texture level that any system can handle if the colors were altered to life pallet would that not make the cg object look real and possibly better as a whole?

One example being I was working with an image of Laura Croft from the new game.
If the color pallet were altered to solely life found colors how much more real would the character instantly look? Forgoing that shaping of the characters figure would be needed as well.
Which may be easily accomplished by applying pixel distribution of a living person to the model.
Or combinations there of.



Other random thought. 3d currently can be produced 3d inside of 3d on a screen.
A door you can look through in a game looks as though you are looking through a door in real life being retaliative to the view of the character.

This being solely represented in pixels which are placed in a 2 dimensional row. Is it not that 3d viewing should be producable by means that allow viewing of 3d in the dame manner of the person looking at the screen?
rows that are 3d why is it that 3d coming out or into the screen is not being down to? It seems to be doable in another environment. It should be so that we could look
at our screen and see that we were looking down a tunnel. Or that the entirety of the game is outside of the screen. One example be a portal in a portal in the game Portals.

To clarify more if life accurate images are the goal, That has already been accomplished by
any picture displayed digitally.
And it could go that if that accuracy is the goal the only source needed with others being possible
could be a picture of life ,as well if need be multiple others, to extract the symetry of life from a source of pixels. Those provided the exact shape formation and more of the object wanting to be produced.

As for the way zooming in or out of an image seemed to affect the quality,
I submitted that for those who may have a better grasp or means of which I don't to test to see if that actually allows a higher quality to be produced in a smaller format than by other means.
As well as a possibly faster way to shrink an image than the current means of processing the image down to a smaller size.


Lastly noted: the portion showing the hardware was a side note instead of making a second
post comparing the performance of multiple mobile gpu's to a single desktop gpu.

The figures seem to show that possibly 2 mobile gpu's on 1 desktop card would use less energy produce less heat and provide more computational power than a single desktop gpu.
When then made me wonder that if 2 desktop gpu's can fit onto one desktop card.
What would it be if 4 mobile gou's were put onto on
 

chewy0914

Reputable
Aug 27, 2014
22
0
4,510
Thought I would add something to this...

To sum some of this up.
Life like animated modified or other digital graphics
=
1:1 to anything in real life at a pixel level.

-
-
-
-
-
Accurate Physics in Digital Games
-
Frame pulls from real life video---
Track objects pixel movement per frame knowing number of frames per second.
Digital physics equal to same per pixel movement speed= life like physics.



Other:

4k graphics down scaling to give better quality to 1080p graphics.
-
Hardware level up scaling Graphics/Other.
480p/1080p+/- graphics.
Output to screen hardware in system screen along data route other depending on data/path/other produces
more data/imagery.

Example:
1080p output---- in card from card along route/other-
electroms-0/1 turn into 0011 001111 or electrons o o o o ooo oo ooo

Multi level up along route?
Programing device changes(change pattern(s)physical/digital) across times as well as data order?

Screen-
electrons flow into screen
Changed physically as they flow.
00111 to pixel 1, 110011 to pixel 10

Along route at destination becomes add to creates
10101 1to pixel 2 ' 11100 to pixel 3, 10001 to pixel 74 ' 011 to piexl 9' 0001 to pixel 6

Send only part of data to each pixel
0000111 needed for one pixel---
send 001 along route gets directed to pixel and is turn into 0000111

Combine pixels data create.
0010001 sent to pixel one and second half sent to pixel 11 as well
pixel 11=001
0111000 sent to pixel 23 send first other part sent to pixel 11 as well
pixel11 part 2 =1000
pixel 11 now equals 0011000

store data in each pixel.
Certain patterns-- data= electrons.
What patterns can be used by all pixels?
store o o oo oo oo or whatever in each value for a pixel.
programmable hardware screen encryption.

In put electrons oo oo oo o oo oo or whtever-
pushes through mergers with replaces o o oo oo oo
and becomes oo oo oo oo oo oo oo oo o oo o oo oo or whatever.



 
Watch Life of Pi, thats as photo-realistic CGI as we are capable of right now. Pretty much everything in that movie is CGI and Visual Effects. Now I bet, that it took at least 12hrs in render time for each frame, if not more, using a networked system of high performance machines. Nevermind that it was such a massive project it bankrupted the VFX studio involved as well.
Gravity is also in a similar boat along with any Pixar movie.

Photorealism (properly) isn't possible in games with the level of hardware we have.
 
Solution