I just started playing with graphics for league of legends skin modding.
I didn't know much about how it all worked, but after a day or two it seem that
there should be no issue getting games to completely life like.
Or at least a lot better than the do even at low setting??????
Here are 2 links that should make the graphics who knows how many times better on their own.
http://www.123dapp.com/catch#download
https://www.youtube.com/watch?v=ps7QGPrveiU
On top of these I have taken an image of stone steps put them at the same picture size into
League of Legends and the stones look real.
stone_steps.dds---- Replace the dds file with steps of the same size and you have stone steps that look real.
Also notes would be when i looked at pictures of a frame of a video game and a real person at
the pixel level they don't look at all alike...
I even moved colors from the real picture to a skin for a character and was able to produce real looking eyes....
The colors used in games are different then colors in every day life. Why??
All i did was look at the pixel level.
I also tried scaling the resolution of the stock .dds skin file and was able to get hire quality
at high and same quality as normally-high on low...
Granted the normal high didn't change my fps but the 8x res high didn't either...
But I did get that weird look like I saw when in the past when video clips were put straight into an old game.
Which brings me to the fact a picture/video/game are all pixels on the screen.
If say spiderman animated can look great on a movie why not in a game?????
I'm in the process of trying to take multiple frames from a real movie cg or real life and
skin it to a model.....
As far as I can tell the model should look multiple times as real if not completely real.
All a skin for a character is is pixels.. certain resolution.. picture same resolution
seemed together like autodesk and you should have a perfectly real looking character.
Unless I'm mistaken you could take frames from a movie and input it into autodesk and get a close to accurate 3dmodel of any cg or person in a movie right???
Also noticed eyes/other are not white... In cg they are close....
All the white in the eyes have a tint of the eyes color in it????
SO WHY NOT REAL LOOKING GAMES........
Resolution of skin is say 1080 pixels same properly combined pixels from life 1080 pixels!??????
Last thing... tv/laptop screens pixels are 2d all displays even 3d ones.
Looking through door window/other in game 3d you can see depth????
Only pixels right?
Then why can't the pixels be aligned on the screen to look like were looking into the screen???
without glasses.. You don't need them to see 3d in doors in a game???
Tv's in game though seem to have 2d screens why???
Imaging Portals -now put the portal where the screen is.
I haven't looked yet but what's the difference were only looking at pixels in both.
Movies on TV/laptop screens/in theaters-- Fully including the background being only out of the screen???
I didn't know much about how it all worked, but after a day or two it seem that
there should be no issue getting games to completely life like.
Or at least a lot better than the do even at low setting??????
Here are 2 links that should make the graphics who knows how many times better on their own.
http://www.123dapp.com/catch#download
https://www.youtube.com/watch?v=ps7QGPrveiU
On top of these I have taken an image of stone steps put them at the same picture size into
League of Legends and the stones look real.
stone_steps.dds---- Replace the dds file with steps of the same size and you have stone steps that look real.
Also notes would be when i looked at pictures of a frame of a video game and a real person at
the pixel level they don't look at all alike...
I even moved colors from the real picture to a skin for a character and was able to produce real looking eyes....
The colors used in games are different then colors in every day life. Why??
All i did was look at the pixel level.
I also tried scaling the resolution of the stock .dds skin file and was able to get hire quality
at high and same quality as normally-high on low...
Granted the normal high didn't change my fps but the 8x res high didn't either...
But I did get that weird look like I saw when in the past when video clips were put straight into an old game.
Which brings me to the fact a picture/video/game are all pixels on the screen.
If say spiderman animated can look great on a movie why not in a game?????
I'm in the process of trying to take multiple frames from a real movie cg or real life and
skin it to a model.....
As far as I can tell the model should look multiple times as real if not completely real.
All a skin for a character is is pixels.. certain resolution.. picture same resolution
seemed together like autodesk and you should have a perfectly real looking character.
Unless I'm mistaken you could take frames from a movie and input it into autodesk and get a close to accurate 3dmodel of any cg or person in a movie right???
Also noticed eyes/other are not white... In cg they are close....
All the white in the eyes have a tint of the eyes color in it????
SO WHY NOT REAL LOOKING GAMES........
Resolution of skin is say 1080 pixels same properly combined pixels from life 1080 pixels!??????
Last thing... tv/laptop screens pixels are 2d all displays even 3d ones.
Looking through door window/other in game 3d you can see depth????
Only pixels right?
Then why can't the pixels be aligned on the screen to look like were looking into the screen???
without glasses.. You don't need them to see 3d in doors in a game???
Tv's in game though seem to have 2d screens why???
Imaging Portals -now put the portal where the screen is.
I haven't looked yet but what's the difference were only looking at pixels in both.
Movies on TV/laptop screens/in theaters-- Fully including the background being only out of the screen???