Dead Rising 3 capped at 30 FPS

M05K

Reputable
Jun 10, 2014
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Hello

Dead Rising is capped at 30 FPS. What's the difference about going into 60 or 30 FPS?

My sys specs is:

CPU - I5 4430S
GPU - R9 280
RAM - 10 GB

Will it run at high/medium setting? My biggest question is about the FPS Cap, don't know where's the complain about being 30 fps capped. Because I don't understand the difference

Thank you
 
Solution
Dead Rising 3 at the moment is a complete mess filled with randomn crashes and crappy performance.

My system:

i7-4790k 4.9ghz
8 gb ram
gpu gtz 670 (1059/1502) watercooled

runs DR3 everything maxed at 60fps but game crashes every 5-20 mins
runs maxed all day long rolling back to nvidia 335.23 and at 30fps.
I would be suprised if just about anything DOESN'T run this maxed at 30fps.

The issue isnt hardware, its definetly coding/memory leak or something similar.
Sit back and wait for patches/fixes.

ish416

Honorable
Jul 5, 2012
771
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11,360
It's supposedly capped because that is what the XBox One is capped at. I assume it's only for cut scenes and things. They mentioned they will give the option to unlimit the frame rate but weird things might happen.
 
Gotta love it when developers build games for the lowest performing systems, then port them over the the higher performing ones. Just doesn't make sense. It's like if a movie company shot a brand new high budget movie with cameras etc so that it would look great and fit perfectly a 12" old tube style tv, then said, lets put it on blue-ray so the people with 70" 4k tv's can watch it. Always build a game for the most powerful system, then lower it down for the less powerful ones.
 
Capcom develops their games the stupid way and ties all sorts of stuff in their game engine to the framerate, mainly because they develop for consoles primarily and assume their games will run on standardized hardware at whatever framerate they will lock the game at. Capcom is getting desperate for money these days, so now they're releasing more of their games on PC, and these development decisions are now coming back to bite them.

Capcom has said they will give you the option to turn the framerate cap off, but they can't guarantee that you won't break the physics engine in the process or something, kind of like what happens when you disable Vsync in Skyrim. Since Dead Rising 3 is going to be a quick and dirty port, don't expect them to try to fix it, especially if it's a situation where they would need to rewrite the game engine in order to remove the cap without bugs.

The difference between 30 and 60 FPS mostly comes down to smoothness of the gameplay, particularly if you are using mouse and keyboard as your controls. 30 FPS can seem quite sluggish if you are used to being able to get 60FPS in most other titles. Basically, the game will feel a lot more responsive with at 60FPS compared to 30FPS. Console gamers might not notice or care about the difference as much, as gamepad controls aren't as sensitive as mouse and keyboard, and most console games made in the last 5 or 6 years have all been locked to 30FPS due to the aging console hardware not being able to deliver any more than that.

On paper, your rig should be able to deliver 60 FPS with the framerate cap off, though that's assuming the port doesn't have massive optimization issues.
 

leigh76

Distinguished
Jan 27, 2009
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18,960
you can uncap the 30fps limit by adding a 'user.ini' notepad doc to the game installation folder, where the exe is, and adding gmpcr_unlock_frame_rate=true
in the user.ini
But to be honest the fragile state this title is in makes me keep it at 30fps at the moment, and therefore keep the refresh rate to 30 too.
 

leigh76

Distinguished
Jan 27, 2009
437
0
18,960
Dead Rising 3 at the moment is a complete mess filled with randomn crashes and crappy performance.

My system:

i7-4790k 4.9ghz
8 gb ram
gpu gtz 670 (1059/1502) watercooled

runs DR3 everything maxed at 60fps but game crashes every 5-20 mins
runs maxed all day long rolling back to nvidia 335.23 and at 30fps.
I would be suprised if just about anything DOESN'T run this maxed at 30fps.

The issue isnt hardware, its definetly coding/memory leak or something similar.
Sit back and wait for patches/fixes.
 
Solution