Side tracking a bit, but there are various ways the cards can split the processing; by scanline is just one
method, though the most common (and I think the default). Others including tiling, round robin frame
allocation, pixel rolling, etc. NVIDIA has a setting to change the SLI mode, but usually the default is the
best option for most games. I experimented recently with the SLI modes using three GTX 580 3GB cards,
found that although in some cases an alternative mode gave higher benchmark scores (such as 3DMark),
they often made stuttering worse. In other cases the alternative SLI modes killed performance completely.
Just curious btw Skandinaavlane, what SLI combo are you considering? Do you have just one card atm and
are thinking of buying another? Or do you already have the 2 cards? If so, which models? Performance scaling
varies greatly by game, resolution, detail level, CPU bottleneck issues, etc. I've been testing the extremes so
that people can see where their older system might reside on the potential 'bottleneck scale', as it were. And
believe me, testing fast cards with a 1-core P4 is painful.
Sooo looking forward to testing a QX9650 on the
same board instead, and meanwhile many others such as i3 550, i5 760, i7 870, i7 990X, i5 2500K, i7 3930K,
i7 4820K, etc. Likewise, testing from an Athlon64 3400+ to a Ph2 1090T with many inbetween, and a range of GPUs.
Ian.