The Oculus Rift, what hardware requirements?

imostlydomurder

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Oct 27, 2011
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Sorry if this is in the wrong section. I was hoping to catch the eye of the GPU/hardware experts rather than put it in the gaming section.

At present I am only gaming at 1080P with my machine on a single 27 inch monitor. I have no intention of ever playing on 3 screens or on a 3D monitor. I play games like Deus Ex, Crysis 3, Assassins creed, and I will be buying Elite dangerous etc etc in future. I tend to like playing these games at the maximum possible settings even if it means taking a modest frame rate hit.

Now as I understand it, the Rift basically runs two smaller screens which are 3D but at a lower resolution than what a 1080P monitor natively runs. My question then is, will I be able to run all my present games (assuming they support the rift or get equipped to do so via updates) at the same quality presets and with similar frame rates or will I need a more potent GPU or even two GPUs to do this with any sensible frame rates or settings? Is the rift going to double the workload on your graphics card?

If so, can we have a minor discussion about which cards would be best to adopt going forward with this end use in mind?

My rig

Window 7 64bit
intel i7 3820
Sabertooth X79 mobo
16GB corsair RAM
Palit GTX 680 4GB
OS on Samsung 830 256GB SSD
Corsair AX860 PSU

Thanks in advance
 
Solution
Actually the Oculus Rift outputs its display to a single screen, it is the display that is showing a binocular view (two ovals that your eyes only see a single oval per eye). It is pretty neat and normally you run the normal monitor display at the same time as the Oculus Rift, so you can see the strange way it shows up without the eye lenses and hood.

The Oculus Rift DK (Development Kit) screen is 1280 x 800 pixels. The DK2 (Development Kit 2) version came out in July and has a 1920 x 1080 pixel screen. I run a GTX 680 as well, and used the original DK to play all supported games and demos at excellent settings (usually maxxed out). I don't have a DK2 yet (but I should in about another week), but since it just runs a processing layer...

wildfire707

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Actually the Oculus Rift outputs its display to a single screen, it is the display that is showing a binocular view (two ovals that your eyes only see a single oval per eye). It is pretty neat and normally you run the normal monitor display at the same time as the Oculus Rift, so you can see the strange way it shows up without the eye lenses and hood.

The Oculus Rift DK (Development Kit) screen is 1280 x 800 pixels. The DK2 (Development Kit 2) version came out in July and has a 1920 x 1080 pixel screen. I run a GTX 680 as well, and used the original DK to play all supported games and demos at excellent settings (usually maxxed out). I don't have a DK2 yet (but I should in about another week), but since it just runs a processing layer to that 1080p display, very few Oculus Rift enabled games cause me to have any issues (I usually stick with TF2, so I am not really stressing my system).

If you want a detailed opinion on this from people who are running both types of Oculus Rifts on various systems, your best bet would be to ask this same question on the forums at Reddit:

http://www.reddit.com/r/oculus

PS: Check my signature for my desktop system specs :)
 
Solution