So I've been googling all over the place, and I've found a lot of solutions to frame stuttering in 3D games. 3D games run smooth as butter, but I've noticed a short skipping effect in games such as Don't Starve and Guacamelee, titles that run at 60fps with a high res 2D art style. It's as if the game is dropping frames.
I've tried everything in the book, re-installing graphics drivers, playing with v-sync and triple buffering, refresh rate, etc. Even tried underclocking and overclocking my GPU/CPU, reducing polling rate on mouse, nothing works.
This happens in EVERY 2D high res indie game, but 3D games are fine. What's going on here?
Specs:
-Haswell Core i5
-Sapphire Radeon HD 7870 OC Edition
-Windows 8.1
-8gb HyperX RAM
-Samsung EVO 256GB SSD
I've tried everything in the book, re-installing graphics drivers, playing with v-sync and triple buffering, refresh rate, etc. Even tried underclocking and overclocking my GPU/CPU, reducing polling rate on mouse, nothing works.
This happens in EVERY 2D high res indie game, but 3D games are fine. What's going on here?
Specs:
-Haswell Core i5
-Sapphire Radeon HD 7870 OC Edition
-Windows 8.1
-8gb HyperX RAM
-Samsung EVO 256GB SSD