Need Help deciding on a GPU

Hashio

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Jan 7, 2010
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Hello,
I found out I might need a little bit more help in my decision.

I have an old system. Q6600 2.4ghz 4GBs of ram window 7 64bit
750WPSU

I had a HD5870XFX gpu but the fan died. I tried to replace it with a temp/old GPU (8800GT) I thought it would work but I think there was some hardware issues with the 8800gt causing my system to freeze blue screen while my HD5870 did not.



So here I am. I have a Budget of $180. I run my game at 1920x1080 but I don't care if I can't max out the settings. As along as it is runnable I am okay with that. Most of the money is amazon gift card money so I am browsing through amazon right now for a GPU. I seen a few good GPUs the price. The only game I really play has this type of system requirement:
For the best performance you should aim to run the game on a system with at least these specifications.
Operating System: Windows® 7 64 bit
Processor: Intel® Core™ i5
Graphics: NVIDIA® Geforce® GTX 660 or higher, AMD Radeon™ HD 7950 or higher
Memory: 4GB of RAM.
Disk Space: 20GB.
While the Min requirements are:
Operating System: Windows® Vista 32/64bit, Windows® 7 32/64 bit
Processor: Intel® Core™2 Duo
Graphics: NVIDIA® Geforce® 8800 Series, ATI Radeon™ HD 4770
Memory: 2GB (4GB recommended for 64bit OS)
Disk Space: 20GB.


Here is what I pick out. If anyone has a better suggestion please let me know it would be greatly appreciated.

HIS R9 270X IceQ X Turbo Boost Clock 2GB GDDR5 PCI-E DLDVI-I/HDMI/2​x Mini DP Graphics Cards H270XQMT2G2M
http://www.amazon.com/dp/B00FNHVVP8/ref=wl_it_dp_o_pd_S_ttl?_encoding=UTF8&colid=3AGRE8HQ0GG85&coliid=I2EEV4X8623DPU

Gigabyte R9 270 GDDR5-2GB 2xDVI/HDMI/DP OC Graphics Card (GV-R927OC-2GD)
http://www.amazon.com/dp/B00GNE0CHI/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=3AGRE8HQ0GG85&coliid=I1URT5BXDZV5S5


MSI AMD Radeon R7 265, 2GB GDDR5, PCI Express 3.0 Graphics Card R7 265 2GD5 OC
http://www.amazon.com/dp/B00JJNQ8ZA/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=3AGRE8HQ0GG85&coliid=I1DT5JX29Y6D79
 


i agree with you that the CPU is way weak but it s worth to give it a try especially if he get GTX 750 ti . But wait , DirectX 12 is coming and Mantle is yet here - they are promising miracles !
 

jbrown156

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it depends on what you will be using the card for .. if you plan to play games at 720p resolutions then you will be fine however if you pl;an to play at full 1080 a more powerful card will be needed .. for 1080 i suggest a 770 or above..
 
Solution

Hashio

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Okay, this is a definitely cheaper solution for me lol. So, is there a particular brand I should pick or is Evga is find?
http://www.amazon.com/EVGA-Superclock-Dual-Link-Graphics-02G-P4-3753-KR/dp/B00IDG3IDO/ref=sr_1_1?s=electronics&ie=UTF8&qid=1411749593&sr=1-1&keywords=gtx+760
 

Hashio

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I don't even know what the means :D 640CUDA?
 
CUDA cores of NVIDIA and shaders of AMD are the stream processors that execute the graphics operations

from an article :

Shaders, which are components of your computer's graphics card or chipset, primarily calculate how 3-D objects should appear: their color, their appearance and the way light reflects off them. There are three distinct types of shader, which combine to form a shader model. These models run under either the Direct3D or OpenGL engine, depending on your system, and help make modern-day video games look as realistic as possible. Have a question? Get an answer from online tech support now!

Starting at the Vertex

Vertex shaders handle object colors, textures and positions. This is the most fundamental type of shader and the one that provides the basic building blocks of what's on screen -- vertex shaders work out the location of 3-D objects on screen based on the information received from the software, whether your video game character is racing cars or running through a jungle. Once these shaders have calculated the color and geometry of the scene, the data is passed to the other shaders for further processing.

The Geometric Angle

Geometry shaders focus specifically on the depth and realism of a three-dimensional scene. The more powerful these shaders are, the more the computer graphics look like real life rather than a computer-generated simulation. If required, geometry shaders can create new points and objects in a scene to complement the data pulled from the vertex shaders. This shader is newer than the other two and helps with tilted objects and creating new particles and sprites to add to the overall effect of a scene.

Worth a Thousand Pixels

Pixel shaders round off the work done by the vertex and geometry shaders, adding even more complex effects such as realistic lighting and texture. The pixel shaders determine exactly how each pixel should appear given the variables of the scene (hence the name). The pixel shaders allow for uneven surfaces and additional depth, which again add to the cinematic feel of a video game and add to the groundwork put in place by the previous stages. The pixel shaders do not change object positions or coordinates, but instead focus on color and lighting. Unused pixels can be discarded from memory if necessary.

Piecing it Together

The shader model combines the three different types of shader -- vertex, geometry and pixel -- into one whole, which is then optimized for whichever type of graphics engine is being used (Direct3D or OpenGL). The instructions for all the shaders are merged into one instruction set, improving the efficiency of the process and the performance of the application in question. The independent processors built into a modern graphics card can handle any type of shader calculations, making it easier for the workload to be evenly distributed and managed.