hello
i recently got my hand on shadow of mordor and i have just started playing it.
My laptop
i7 4700 hq
8gb ddr3 1600mhz
gtx 860m 2gb (maxwell)
res- 1080p (of course!!!)
So i started the game and i started tinkering with the graphics setting
and the infamous 6GB ultra texture quality caught my eye
But as a guy who was forced to get a laptop (living in a dorm, no desktops allowed ..meh)
i kept it on medium (it said 2GB needed)
and then i started increasing the settings one by one
i ended up with
all settings high except the loading distance objects one(VHS?..i dont remember) which was at low
and the texture quality at medium i was getting 40-50FPS at the first intro battle with orcs
where so
FPS -40-50 during battle
all setting high except the texture one at medium and the distance object at low
next i wanted to push it harder - the texture quality was increased to high
And a surprise awaited me -
the FPS was almost 40??!!!!
now my question is how is this possible?
is it because of the shared VRAM memory (windows 8.1 where 1/4 of the ram is added to gpu to use when needed)
My MSI afterburner said that the memory used at the peak time was 2056 MB
Can someone clarify this?? Is that battle scene less demanding
PS- the CPU temp was around 70 - 75 C and GPU was at 70 C at max load
Thanks!!
Sorry for the long post!
UPDATE -with everything on high i get 33- 40 FPS during some open world battles
And no OCing too
i recently got my hand on shadow of mordor and i have just started playing it.
My laptop
i7 4700 hq
8gb ddr3 1600mhz
gtx 860m 2gb (maxwell)
res- 1080p (of course!!!)
So i started the game and i started tinkering with the graphics setting
and the infamous 6GB ultra texture quality caught my eye
But as a guy who was forced to get a laptop (living in a dorm, no desktops allowed ..meh)
i kept it on medium (it said 2GB needed)
and then i started increasing the settings one by one
i ended up with
all settings high except the loading distance objects one(VHS?..i dont remember) which was at low
and the texture quality at medium i was getting 40-50FPS at the first intro battle with orcs
where so
FPS -40-50 during battle
all setting high except the texture one at medium and the distance object at low
next i wanted to push it harder - the texture quality was increased to high
And a surprise awaited me -
the FPS was almost 40??!!!!
now my question is how is this possible?
is it because of the shared VRAM memory (windows 8.1 where 1/4 of the ram is added to gpu to use when needed)
My MSI afterburner said that the memory used at the peak time was 2056 MB
Can someone clarify this?? Is that battle scene less demanding
PS- the CPU temp was around 70 - 75 C and GPU was at 70 C at max load
Thanks!!
Sorry for the long post!
UPDATE -with everything on high i get 33- 40 FPS during some open world battles
And no OCing too