why there is no directx 11.2 for windows 7 and only 11.1

sosolola

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Nov 1, 2014
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windows 8 users got the 11.2
why in windows 7 only 11.1 ?

and does the 11.2 better than 11.1 ?

does windows 7 missing anything when gaming with diretx 11.1 ?
 
Solution
Actually, the Windows 7 version of DX 11.1 is just a patch, essentially a cut-down version which provides only some of the features that the Windows 8 version has.

There's no DX 11.2 for Windows 7 (or Windows 8) because (I suspect) Microsoft wants to lever those users up to Windows 8.1 (particularly gamers).

"Microsoft has confirmed that DirectX 11.2, the next-generation version of its application programming interface (API) and hardware abstraction layer (HAL) for multimedia devices will be exclusive to Windows 8.1 and its Xbox One console."
Source: http://www.bit-tech.net/news/gaming/2013/06/28/directx-11-2/

Benefits of DX 11.2

"DirectX 11.2 introduces a few new Direct3D features that could matter to games. The "D3D...
Actually, the Windows 7 version of DX 11.1 is just a patch, essentially a cut-down version which provides only some of the features that the Windows 8 version has.

There's no DX 11.2 for Windows 7 (or Windows 8) because (I suspect) Microsoft wants to lever those users up to Windows 8.1 (particularly gamers).

"Microsoft has confirmed that DirectX 11.2, the next-generation version of its application programming interface (API) and hardware abstraction layer (HAL) for multimedia devices will be exclusive to Windows 8.1 and its Xbox One console."
Source: http://www.bit-tech.net/news/gaming/2013/06/28/directx-11-2/

Benefits of DX 11.2

"DirectX 11.2 introduces a few new Direct3D features that could matter to games. The "D3D tiled resources" feature is analogous to OpenGL MegaTexture, implemented on id Software's "Rage." The feature offers a better alternative to the current model of streaming textures as a 3D scene is being rendered".

"By letting developers use larger textures that are fewer in number. Portions of these giant monolithic textures would be accessed by an application, as they become relevant to the scene being rendered. The complete texture needn't be loaded to the memory. In essence, mega-textures heralds a sort of virtual memory system to GPUs, and shifts the focus from increasingly larger video memory to faster memory"

Source: http://www.techpowerup.com/186671/directx-11-2-exclusive-to-windows-8-1-and-xbox-one.html
 
Solution