Low FPS in MMOs: CPU & GPU usage also low. Why?

TMStare

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Dec 19, 2014
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Hello all,
I realize this question has been asked before, but I can't seem to find a good answer why my FPS is low in most MMOs. This happens mostly in towns (30ish fps). The thing that drives me insane is that my GPU, CPU, RAM, VRAM, RAM, RAM controllers, and anything else I can think to check are far from being maxed out. In other words, I can't find the bottleneck.

What I've read indicates this is a pretty common or maybe even universal issue, and I'm assuming its network related. What causes this? I understand lag will be present in populated areas. Shouldn't this manifest itself as player character movement being choppy and not by lowering the FPS? If my computer is struggling to draw all the characters, wouldn't my CPU or GPU be maxed out?

I have turned graphics settings up, down, on, and off. It really doesn't seem to affect anything in regards to this issue. If someone out there can shed some light on this I would greatly appreciate it. I don't really expect a fix, but just knowing what's going on would be much less frustrating. :)

Games on which I have seen this happen: Rift, Firefall, Guild Wars 2, Tera.. etc



Specs: Core i7-4770 3.4 Ghz
16GB Ram
GTX 760 2GB VRAM
120GB Samsung SSD (OS, and Rift install)
2TB HDD (other game install)

Thanks for reading :)









 

TMStare

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Dec 19, 2014
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When I run benchmarks in Kombustor, it pushes my GPU to 99% usage. CPU usually isn't maxed out but can go above 50% usage depending on the benchmark I choose. Dedicated CPU stress testers max out my CPU as expected. Also, offline games like Far Cry 3 can max out my GPU. Some of the MMOs I mentioned will push the GPU to 99% and the frame rate improves in instances or more sparsely populated areas. It's only in crowded areas like towns that the GPU usage and framerate drops. Could the computer be waiting on data from the net before drawing the next frame?
 

Seif Samir

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Oct 29, 2014
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maybe .. IDK . this is weird .