Why am I getting such low fps in Advanced Warfare?

Lunchtime12

Honorable
Dec 2, 2013
4
0
10,510
GPU: Zotac nvidia gtx 770
CPU: i5-4670k 3.40GHz
Ram: 8g

I have never ran into a frame rate issue before. My rig has been able to run everything I've thrown at it previously on either high or ultra, until now. I'm getting painfully low frame rates to the point where AW is practically unplayable. I've tried turning down the graphic settings, but to no avail. Now that I'm officially stumped I figured I would ask the internet what they think I could do to solve this issue
 
Solution
Oh...they might have patched the generation of the config file for new players I suppose. Anyway, since you're having these issues, I'm supposing your Zotac is a 2GB model. If you don't, the issue is somewhere else, most likely in non up-to-date drivers.

Some lucky people usually manage to get the right performance by using the auto-detection option, so give that a try. It might not be the best looking game after that, but it should be playable.
Otherwise...
- Set textures to high (each one manually, don't use the pre-sets) and shadows to normal,
- Disable motion blur and depth of field
- Use normal SSAO over HBAO+ and FXAA or SMAA 1Tx post processing over the others
- Disable supersampling.
These pretty much make my framerate...

EV_Creeper

Reputable
Jul 2, 2014
169
0
4,710


AW is a horrible port. Try disabling anti aliasing, and the "cache" options in the video settings, IIRC there is one called "sun shadows cache" or something like that.
 

Vynavill

Honorable
Actually, it's a wonderful port compared to the previous ones (exception made for black ops 2, which was probably the best I've seen on PC). Set aside the memory leaking at extra details, it runs more than fine...

The real issue is that it's one hell of a memory hungry monster (AFAIK, extra details without any eye candy consumes roughly 2GB VRAM). Anything below 2GB VRAM and 8GB RAM struggles at keeping acceptable framerates unless you heavily tweaked the settings.

If you haven't done so already, disable shadow cache options and enable shader preload. Also, go into your AW installation folder, and look for the configuration files under the players2 subfolder. There's an option, for both SP and MP config files, called "r_videoMemoryScale"; set it to 1 to unlock full VRAM usage, rather than the default 85%.
 

Vynavill

Honorable
Oh...they might have patched the generation of the config file for new players I suppose. Anyway, since you're having these issues, I'm supposing your Zotac is a 2GB model. If you don't, the issue is somewhere else, most likely in non up-to-date drivers.

Some lucky people usually manage to get the right performance by using the auto-detection option, so give that a try. It might not be the best looking game after that, but it should be playable.
Otherwise...
- Set textures to high (each one manually, don't use the pre-sets) and shadows to normal,
- Disable motion blur and depth of field
- Use normal SSAO over HBAO+ and FXAA or SMAA 1Tx post processing over the others
- Disable supersampling.
These pretty much make my framerate explode (yes, even on a 290x, albeit the advantage is only seen in single player, whereas I never had such stutters in MP) while keeping acceptable graphics.
 
Solution