Cpu bottleneck? Help? Far cry 4 problem | i5 3300 + Gtx 970

Solution
Yes so it's nothing to do with the components. I experience the same issue with my rig. I have an AMD HD 7950 and I get about 80% GPU load in most games. I am running on a 1680x1050 resoltuion monitor, and when I tested this with a 1080p monitor i got 95+% gpu usage in most games.

I doubt your CPU is the problem with low FPS. The game itself is pretty demanding and terribly optimized for anything you test it with.

TheFluffyDog

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Oct 22, 2013
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An i5 at only 3.0GHz could derfiantely bottleneck in certain situations. At 1080p there's not way your 970 is a problem. Cards can be aimed at higher res, but that has nothing to do with it running Lower res.
 

xdemonx121

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Tried 1440p and now gpu usage is Constant 97-99% but sadly my CPU can't get 60 fps constant eh xD.

 

Mr_Venbeer

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Yes so it's nothing to do with the components. I experience the same issue with my rig. I have an AMD HD 7950 and I get about 80% GPU load in most games. I am running on a 1680x1050 resoltuion monitor, and when I tested this with a 1080p monitor i got 95+% gpu usage in most games.

I doubt your CPU is the problem with low FPS. The game itself is pretty demanding and terribly optimized for anything you test it with.
 
Solution

TheFluffyDog

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Okay seriously what you've done by changing that setting is forced the GPU to do to much work. It was never the problem, the usage was low cause the 970 should t have to work hard at all to do 1080p. Changing the sampling only added more steps to the render process. Basically you just shortened the life of your GPU if you leave that on.
 

TheFluffyDog

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The reason ur 7850 was only at 85% before was because it didn't need that last 12% to run 1050p but when you changed monitors it required the extra power.

Loom at it this way, if your car has enough horsepower at low rpm to move the car at the speed of the road, should you down shift just to rev the engine and achieve the same speed? No becuae this causes serious heat issues and damage to the vehicle.

In your case, the rpms is GPU usage, and the sampling you did is like shifting the car down even though you were at the same speed before. And the speed of the car is your FPS
 

TheFluffyDog

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Wait, did you just run that once to see "if" the GPU usage would rise, just to make sure the GPU wasn't faulty..... Cause I totally thought you meant that if the GPU usage wasn't max, then there was a problem...
 

DubbleClick

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The gtx 970 isn't specifically targeted at 1440p gaming. Neither is any other gpu designed for xxxxp gaming. It doesn't make much sense getting a gtx 970 to run it on a 720p screen, but there is no statement from nvidia that you shouldn't. For 1080p it's totally fine anyway, partially required for people with 144hz monitors.
 

schneisi

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The i5 3330 is the bottleneck, I have got an i5 3470 and it is also not able to run the game at constant 60 fps, the drops appear only in areas where many people are, for example banapur. Call it lazy porting by Ubisoft.
 

crowley66

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I'm running into the same problem with two GTX 680 FTWs in SLI and an i7-3930K @3.2GHz -- that should be plenty of power. But I also have a G15 keyboard with LCD for which I created a view of my individual cores, and what I see there is that seven cores are running around 20% but one is maxed out.

So it seems the answer is that, as someone else said, FC4 was a lazy port from a console game. Its resource use is poorly balanced.