Computer Clubs (gaming internet cafes) hardware

janat08

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Wouldn't it be cheaper to run servers instead of buying gaming PC with good portion of those not being used 24/7. Like getting 4 cpu motherboard with 64 cores, and maybe fit that with 5 firepro graphics to support 16 desktops.
 
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No. I'm pretty sure what your talking about can't be done without some serious software coding. Even if you theoretically you could get it to run 5 firepro GPU's won't have the horsepower to run 16 games simultaneously. Also you would need a serious SSD RAID setup to throughput all that info. Also when you building a internet café your only really building for games like LoL and WoW. 16 600 dollar gaming builds would run 9600 dollars. That would be cheaper then a server like your describing.
No. I'm pretty sure what your talking about can't be done without some serious software coding. Even if you theoretically you could get it to run 5 firepro GPU's won't have the horsepower to run 16 games simultaneously. Also you would need a serious SSD RAID setup to throughput all that info. Also when you building a internet café your only really building for games like LoL and WoW. 16 600 dollar gaming builds would run 9600 dollars. That would be cheaper then a server like your describing.
 
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janat08

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For real scalability, with good majority of people playing not overly intensive games like worlds of tanks, esports, and dota is there a way to not have to link a terminal to a dedicated graphics/cpu.
 

janat08

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In Russia you'd more like be buying 800$ systems to be able to run single-player games, for the style, hence computer clubs. Would it really not make sense even if you were running 100 of those with say 30% of them getting used on average, as per wats or scalability if you were to go with the assumption that 64 cores would be sufficient for 32 comps rather than 16?
 
Server hardware will still be more expensive. Most games require at least 4GB of system memory. That means that 16 systems will require 84GB of RAM. A typically server board has 8 memory slots which means you'll need 16GB DIMMS. Add the cost of the firepro GPUs, SSD's and of course the firepro GPU's the server is more expensive whether you buy it in Russia or America. (unless for some reason server grade hardware is cheaper in Russia)

The biggest issue will be the software. Virtual machines don't have access to the GPU at a hardware level. This means you would need some kinda software to manage all the input devices and direct which game goes to which monitor. The software would also have to balance the GPU load. Afaik no software like that exist that's available to the public. So again you have to code it yourself or pay someone to do it.

Yes a single server is far more efficient then running multiple machines. It's why virtual machines are taking off. But for something as small scale as a internet café it just doesn't make sense. Of course I've go no real world experience in the matter so this is just my opinion.
 

janat08

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each processor is around 1600ish if you're not looking for bargain, that's 200$ per system, but customers will more often then not experience all the power they need. Motherboards are 800, but those don't have enough pci express slots. Any1 knows what i'd be looking for say 6 pci express 3 slots.
 

janat08

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Why would I need SSD if I could set up RAIDs all targeting speed if I may as well could have a single backup of all of the games. No need to have an HDD for everysingle system, I'm still trying to pick apart other stuff. FYI http://www.nvidia.com/object/virtual-gpus.html. Im not going Nvidia though, and that stuff wouldn't work. It's basically a graphics card that would runs games with 1 GB of VRam at 500$ per user or something else unacceptable.

the read write speeds would be redicilous too with raid setup.
 

janat08

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Ram would add around 100$ more per user at 4gb, but if you get around 120 clients with 4 servers in between you probably could go for middle ground with 3GB per user, given that scenario where you're really at full load is unlikely. And again instead of having to switch out all systems for more memory 3 years down the road, with servers it could be more gradual thing without having to throw out the old stuff.
 

janat08

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BF4 uses 2.5 GB at most, Dota 2 uses 2GB. Esport games probably use less. So 3GB per client is overkill. 4 sticks of 16GB for ea server, and you can use them on next gen motherboard. 64 GB (2GB ea client) as apposed to 128 for independent redundancy. So you're definitely saving on CPU 200 per client, massively on HDD due to RAID, RAM, and on electricity.
 
RAID may speed up traditional HDD but they won't do much good with random I/O, especially with the load of 16 games. That's why you'll need SSD's. Also if your server fails you lose all of your available seats. And you have yet to address the software problem. a single machine with 16 monitors will still only play 1 game at a time on the primary monitor. You could use a windowed mode. but each user would have access to the other users session and you can only play a game once. This would prevent multiple users from playing some games together.
 

janat08

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how will vmware play games? with traditional HDDs, you're just loading apps, while also not writing much on them. Raid of 3/5 HDDs for 16 computers is fast enough read speeds that the tasks don't pile onto each other.
 

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