ps3 and ps4 emulators

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yanivtawily

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please help me i secrch for ps3 and ps4 emulator(first ps3)
i have i5 4690 3.5 8gb ram amd 780gtx and win8.1
i cant find a good emulator and i dont know how to use so please help
i will like a good link if it possible
very ty
yaniv
 
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All current PS3 emulators are still in development and cannot run games at full speed, and there are no known PS4 emulators yet. You will not be able to emulate these consoles for a few more years at least.

Epsilon_0EVP

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All current PS3 emulators are still in development and cannot run games at full speed, and there are no known PS4 emulators yet. You will not be able to emulate these consoles for a few more years at least.
 
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I'm even more pessimistic. I doubt they'll ever be a fully working/sufficiently fast PS3 emulator due to technical reasons. From a technical standpoint, the PS4 is FAR more easier a beast to tackle.

Remember: There's a reason why the Wii emulator (Dolphin) is much more stable and compatible then any N64 emulator (Project64/1964/MUPEN), and that's because the N64 is hellish to emulate, to the point where much more powerful machines are easier to emulate.
 

Epsilon_0EVP

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Actually, there already is a PS3 emulator that can run the Watch_Dogs main menu at 60fps. It's a long shot from a fully usable emulator, but it's still getting there. Here's a link from reddit that summarizes that: http://www.reddit.com/r/pcmasterrace/comments/2pddis/ps3_emulatorrpcs3_progress_runs_watch_dogs_60fps/

I do agree with you, though. Those consoles will be a pain to emulate properly. But we are still making progress, and I doubt these guys will give up. It might take years, but we're likely to get there.
 

Epsilon_0EVP

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It's still an advancement. Considering the complexity of the architecture, getting it to boot up at all to that point is impressive. I do agree we will need to wait quite a bit for any functional emulation, but it should definitely be possible.
 

rlew

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Yeah, but the thing is that the PS4 emulator will probably end up running at 60fps before the PS3 emulator does, or it will follow relatively close behind. For the sole reason that the PS4 uses an AMD Kaviri chip which is x86 instead of Sony/IBM/Toshiba's custom Cell processor with its unique architecture and design. I would assume that a large amount of the compatibility issues that are seen with PS3 emulators will not necessarily hinder PS4 emulators because of that difference.

But if you have the top of the line hardware, PS4 emulation at 60fps could, in theory, be attained. But only if you had a perfectly polished emulator with few or no bugs whatsoever. I mean, because AMD's Kaviri chips are technically part of its APU lineup. So we can assume that the CPU performance is on par with that of upper tier of AMD's most recently refreshed consumer APU lineup. Next, I've seen from a number of sources that state that the graphics performance of the PS4 has been measured to a little over 1.8 TFLOPS. Which isn't bad for a console, but even at the $400 range of desktop GPUs (i.e. AMD Radeon R9 290X, which is what I own), you still get graphics performance that measure at 5.7 TFLOPS, That's almost 3x graphics performance right there, and it's a year old card. So I think in terms of raw horsepower, we could emulate PS4 games, but now it's a matter of compatibility.
 
^^ Actually, doing a PPC to X86 conversion of instructions is basically trivial in this day and age. it's architectural problems, such as the differences in memory access, CPU cache management, reverse engineering how the scheduler works, and emulating the BSD OS that's running underneath the PS3/PS4 that's the difficult part.

What people do not understand, is you aren't emulating HW, you're emulating a SYSTEM. As a normal rule, you need 10x the power of the system you are trying to emulate to get sufficient speed, but as complexity increases, so does the power you need to throw at the problem. I'll again give my example of N64 emulation, which is in a very sorry state right now.
 
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