Best GTX 780 vs worst GTX970? same price

EV_Creeper

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Jul 2, 2014
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Ok, this is a very strange situation. I was thinking on either getting a Gigabyte 970 or an Asus R9 280x. Then doing more research in Mexican stores, I found a PNY GTX 780 CC OC in about $386.25 USD, and a PNY GTX 970 XLR8 in about $403.84 USD.

I'm not really thinking that's the best 780, nor thinking that's the worst 970. It's just that the 780 has a faster clock than the Strix version, and the 970 has the lowest clock I've seen.

Which one do you think will make me last 3-4 years without dropping the graphics settings in games a lot? I'm not really into OC anything, and according to some reviews some 780s beat the 970, but since I don't think that I need more than 60 fps by now (I'm happy with my IPS monitor), I don't know if that extra 2 or 3 fps will make a difference by the time games need more than 3 GBs of VRAM.

I am asking for these two particular cards, since the second slowest clocked 970 is about $40 USD more, which is the EVGA SC ACX 2.0, and the 780 (actually the only model) is just $10 USD more expensive than a R9 280x

Which one would you choose if you were me?
 
Solution
The GTX 970 is worth the extra cash. More performance, more VRAM, lower power consumption, DirectX 12, and MFAA, which isn't available on the GTX 780.

http://www.techpowerup.com/reviews/MSI/GTX_970_Gaming/27.html
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970 is DX 12, the 780 is not. That would be the biggest selling feature for me.

3-4 years? You'll never know. Some massively advanced feature could jump out and we'll all need new videocards with a new chip. VR may require a new card with different features.

But that's really what I'd expect from tech in 3 -4 years. Performance wise, you'd probably be looking at a 10 -15% gain per card generation.
 
You two both are incorrect about DX12, DX12 will be supported on all Fermi, Kepler, and Maxwell cards. However from what some roomers say there are going to be a small amount of features that DX12 only/ready cards are capable of using (like mulit GPU gaming without SLI/CFX).

From what I can tell, the GTX 970 has a bigger frame buffer and way lower power consumption, so defiantly get the 970 instead.
 
The GTX 980 is a DirectX 12-compatible card. In fact, all of Nvidia's Fermi, Kepler and Maxwell GPUs will support the upcoming API, although only GM2xx GPUs will fully support the newer rendering features like Conservative Rasters and Raster Ordered Views. Developers can access such features through the DirectX 11 API, hence the support for DX12 in Fermi and above, but as we understand it native support for them and therefore, presumably, better performance when using them will only be available in the latest GPUs, such as GM204.
http://www.bit-tech.net/hardware/graphics/2014/09/19/nvidia-geforce-gtx-980-review/1

Conservative rasterization is being added to Direct3D in order to allow new algorithms to be used which would fail under the imprecise nature of point sampling. Like VTR, voxels play a big part here as conservative rasterization can be used to build a voxel. However it also has use cases in more accurate tiling and even collision detection. This feature is technically possible in existing hardware, but the performance of such an implementation would be very low as it’s essentially a workaround for the lack of necessary support in the rasterizers. By implementing conservative rasterization directly in hardware, Maxwell 2 will be able to perform the task far more quickly, which is necessary to make the resulting algorithms built on top of this functionality fast enough to be usable.
http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/4
 


We are not incorrect, see your second sentence for details. That's reason enough to get the 970.