Hi, I recently upgraded my PC, got GTX 970 as the GPU.
However, in War Thunder I'm getting weird, flickering shadows in the hangar and a very low draw distance for detailed textures during the game. Especially when driving tanks through towns, small objects and details keep popping up on the models,
and the textures go from low-res to high-res in a noticable manner.
Video of flickering shadows
Video of texture pop-up
Another texture pop-up
The similiar thing occurs in GTA as well.
Texture pop-up line in GTA
Shadow Flicker
Texture pop up is observable even in Minecraft, but much less noticable due to the already low textures. In Minecraft, turning up Anisotropic Filtering seems to "solve" the issue, distant textures get more clear and the line disappears.
But both in GTA and War Thunder,anisotropic filtering is already maxed, and lowering it doesn't change the distance it occurs, only makes it less noticable by lowering the ovarall textures' quality and the difference between close and distant land, so it's not really a solution.
It's very immersion breaking, so some help would be appreciated.
Here are the system specs:
i7 4790K
GTX970
16 GB Corsair Vengeance DDR5
Asus Z97 Pro Gamer Motherboard
120 GB Kingston SSD (Has the OS, Windows 7 64-bit)
2 TB WD HDD (Has Steam and games) - Brought from the previous PC
1 TB WD HDD (Has programs and other files)
Thanks.
However, in War Thunder I'm getting weird, flickering shadows in the hangar and a very low draw distance for detailed textures during the game. Especially when driving tanks through towns, small objects and details keep popping up on the models,
and the textures go from low-res to high-res in a noticable manner.
Video of flickering shadows
Video of texture pop-up
Another texture pop-up
The similiar thing occurs in GTA as well.
Texture pop-up line in GTA
Shadow Flicker
Texture pop up is observable even in Minecraft, but much less noticable due to the already low textures. In Minecraft, turning up Anisotropic Filtering seems to "solve" the issue, distant textures get more clear and the line disappears.
But both in GTA and War Thunder,anisotropic filtering is already maxed, and lowering it doesn't change the distance it occurs, only makes it less noticable by lowering the ovarall textures' quality and the difference between close and distant land, so it's not really a solution.
It's very immersion breaking, so some help would be appreciated.
Here are the system specs:
i7 4790K
GTX970
16 GB Corsair Vengeance DDR5
Asus Z97 Pro Gamer Motherboard
120 GB Kingston SSD (Has the OS, Windows 7 64-bit)
2 TB WD HDD (Has Steam and games) - Brought from the previous PC
1 TB WD HDD (Has programs and other files)
Thanks.