Slight FPS drop/spikes/freeze when loading new texture in every games

Widi Sutanto

Reputable
Jul 7, 2015
8
0
4,510
Hi there,

This is my spec:
proc: i5 4460 3.20 GHZ
GPU: GTX 960
Ram: corsair corsair cmz8gx3m2a1600c9 2x 4gb
Mobo: ecs h87h3-m
PSU: super flower active pfc230v 500w
HDD: Seagate ST1000DX ST1000DX001-1CM1 1TB
Windows 7 x64 Professional

so i've like fps drop/freeze from 60 fps to around 55 fps, the freeze happen for like 0,5-1 second, this problem happen every time i go to new area, load something, or in online game when there is player connecting to the server that close to my position. Sometimes the freeze become longer depends on how heavy the load is. I've been check at my gpu usage and temp, cpu usage and temp, ram usage, and all of it remain stable and normal when the freeze happen.

Is it my HDD that bottleneck my system? i think i have very normal loading speed in game, or there are any other part of my hardware that bottlenecking my system? this problem happen even on the old game like minecraft.
 
Solution
The best way to minimize this type of FPS drops is to install a SSD, then install your games on the SSD. Read (and write) speeds of a HDD are very slow compared to a SSD. The lag is largely due to the game pausing while all the textures are loaded into VRAM for the new area.

The other alternative is to simply use lower the graphic settings to use lower quality texture which are smaller in size to they load faster than higher quality textures. Or maybe lower the view distance (rendering distance) if that is one of the graphic options.
The best way to minimize this type of FPS drops is to install a SSD, then install your games on the SSD. Read (and write) speeds of a HDD are very slow compared to a SSD. The lag is largely due to the game pausing while all the textures are loaded into VRAM for the new area.

The other alternative is to simply use lower the graphic settings to use lower quality texture which are smaller in size to they load faster than higher quality textures. Or maybe lower the view distance (rendering distance) if that is one of the graphic options.
 
Solution