Proof of i7's Hyperthreading Increased Performance over i5

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I NEED proof that if I replace my 4670k with a 4790k (or something hyperthreaded) that I will get a noticeable and well-worth performance increase over my current i5 4670k in something like Sony Vegas, Adobe Premiere, Adobe After Effects, or something along those lines. I am MAINLY using Sony Vegas Pro 12, but I might try out Adobe's products in the future, so focus on Vegas first, and everything afterwards.

I don't want to go through the hassle of selling my i5 to get something more expensive and that won't give me anything my i5 doesn't give. I have searched far and wide for proof that hyperthreading does anything in what I do, but I can't seem to find anything. People just recommend the i7 all the time, saying it will be better. I understand that the technology should come in handy, but I want PROOF. So please, give me the answer(s) I need to pull the trigger on the 4790k.

I could really care less about render times, but I do care about smoothness in editing in Sony Vegas, for example. If I apply a bunch of filters on HD footage, I don't want it to be choppy. If all hyperthreading has to offer is better synthetics and faster renders, then I'm disappointed. SO PROVE ME WRONG!

On a side note, do I NEED to worry about AMD's Zen CPU's? I want this CPU to be PERMANENT in this build, unlike the i5 that I might be replacing. And I'm talking permanent as in for three to four years.
 
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In a commercial rendering situation, faster render times may = $$
$100 extra per PC may pay for itself in a few weeks.

If you're not doing it professionally, then the extra $100 may not be worth it.

Vitric9

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Some games do have a slight benefit of using 4C/8T opposed to 4C/4T. Some you would think would gain , ARMA 3 is CPU intensive with it's very large draw distances to say the least, but 4C/4T seems to hold up the same , if not slightly better min fps.
Far Cry 4 , did work better with Hyper-threading disabled on a i7 4790k in one video i saw At the time there was massive frame hitching. This however is not the case anymore.
Th real benefit , at this time, is using software which can utilize all threads simultaneously. ie Adobe AE or Handbrake. Cinebench will score higher. There is quite a bit of software in which the i7 trumps an i5.
All this being said i am only making reference to the Haswell Architecture with benchmarks using the same clocks or, in one case, same CPU with Cores and HTT disabled. i will try to find the vid i saw not long ago.
 

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I don't want synthetics or render times. I want SMOOTHNESS or more capability in editing.
 

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Ok, but will the hyperthreading enable more filters to be run in video editing without getting choppy frame rates? That is the kinds of results I want to see moving to the i7.
 

Vitric9

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I doubt that is the case. Each Software has a minimum spec requirement and that would enough to use or enable such display settings. The only thing i can think of which makes use of a specific Intel Feature is programs that have the option to use Quick Sync which makes use of the HD graphics or iGPU on Intel Sandy Bridge and newer.
 

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Then I get only better benchmark results and faster render times? Doesn't sound very good for the extra $100 over an i5.
 

USAFRet

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In a commercial rendering situation, faster render times may = $$
$100 extra per PC may pay for itself in a few weeks.

If you're not doing it professionally, then the extra $100 may not be worth it.
 
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Vitric9

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Then I get only better benchmark results and faster render times? Doesn't sound very good for the extra $100 over an i5.[/quotemsg]

NOTES

Hyper-threading does add performance in some games. Sometimes you may not be able to see it the framerate, however frametime is a different story. The stack of Windows as an OS is always getting thicker , so to speak, 4 C/8T can improve performance with regard to everything running behind the game or application. CPU usage will not scale perfectly but in game each thread will be of use virtually the entire time, maybe not 99% or even 50%... but some.

Also the gains in newer titles using an i3 4130 over an overclocked Pentium G3258 are noticeable in game, like demonstrated here in this article , the first comparison video is a PS4 vs 3258 then PS4 vs i3 4130

http://www.eurogamer.net/articles/digitalfoundry-2015-budget-gaming-pc-guide
 

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NOTES

Hyper-threading does add performance in some games. Sometimes you may not be able to see it the framerate, however frametime is a different story. The stack of Windows as an OS is always getting thicker , so to speak, 4 C/8T can improve performance with regard to everything running behind the game or application. CPU usage will not scale perfectly but in game each thread will be of use virtually the entire time, maybe not 99% or even 50%... but some.

Also the gains in newer titles using an i3 4130 over an overclocked Pentium G3258 are noticeable in game, like demonstrated here in this article , the first comparison video is a PS4 vs 3258 then PS4 vs i3 4130

http://www.eurogamer.net/articles/digitalfoundry-2015-budget-gaming-pc-guide[/quotemsg]

The dual-cores would obviously benefit from the extra threads, but we're talking about quad-cores here. I have seen some benchmarks where hyperthreading does add more performance to games, but I was wondering if it would aid me in my video editing. I would think the extra threads would help out with handling more filters and such, but no one can give a positive on it.
 

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