60fps constantly dropping to 56/57 and occasional 51/53fps dips in games.

Neigh_Bird

Reputable
Jul 23, 2015
2
0
4,510
Hi, here's my specs:

GTX 970
FX 8350
8GB of ram
Win8.1

First of all, sorry if this is the wrong section. Please move my thread if it is. I've been having this problem ever since I built this PC. All of my drivers are up to date, and I've updated my bios. I've even switched my MOBO and did a few clean reinstalls. I've also tinkered around with everything I can in NVIDIA Inspector. Tried capping FPS to 58/59, turned on adaptive VSYNC, triple buffer, changed max pre-render to 1, etc, etc. Still no luck.

This seems to be a problem that persists in almost every game from the 7th gen forward that I try to run at 60fps (usually I cap it at 30 for games I can't run at constant 60). i.e DMC4SE, MGS Ground Zeroes, Titanfall, DmC, Dark Souls 2, etc. Very old games, and ones that are little to no demanding at all, are perfectly fine for some reason. Emulators seems to be unaffected too.

I don't believe it's a CPU bottleneck because I've turned off VSYNC and I'm getting almost above 100+ fps at all times in some of the games. But as soon as I turn on VSYNC, the constant drops happens despite being well below the FPS I get w/o it. I also don't believe it's related to VSYNC because I notice the drops are still there during testings w/o it.

My GPU and CPU are overclocked, but I don't believe that's the issue, as I've done multiple testings w/o them OCed.

I believe I've done everything I could to fix it, but perhaps (well, most likely) I'm missing something. Thanks for reading, and hope you may have an answer. ^^;

 

MasterMadBones

Distinguished
FPS dips happen frequently in any game. VSYNC can make that even worse by delaying frames to number which can multiply towards 60. The FPS shown is an average of the last couple of frames so it doesn't actually show 30. There's nothing particularly wrong with the GPU or CPU and the dips aren't dramatic enough to doubt any of the hardware.