if DX12 is going to reduce how much work the CPU is doing so why we need skylake from intel ?

sosolola

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just to make people waste there money and buy a new gaming pc ??

with DX12 i thing even i5 4460 and 4690 is over for gaming with future DX12 GAMES ??
 

sosolola

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SAME CPU
DX11-Asteroids.jpg

DX12-Asteroids.jpg
 

Anarkie13

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If it reduces the requirements from the CPU, the CPU is then opened up to do more work on other tasks, ensuring better multi-tasking, and more powerful threaded operations.

Just because the GPU is doing more of the heavy lifting, doesn't mean the CPU is irrelevant. There are still many CPU only tasks, that now will be able to be performed with less restriction.

As for Skylake, it's simply a new generation of "i" series CPUs. Lower power requirements, better heat control, and more optimized architecture. Just like each series they've released, the next is always just a bit better than the last.

Average users won't see any increases or benefits at all. But get a gamer, video editor, or a CAD guy (like me), and they'll notice the smaller performance increases and appreciate them.
 

sosolola

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but we all khnow that a powerfull gpu is more important than a small more improvement in a cpu if you want good fps ?
that what people keep saying in the system forum for years right ?
 

Anarkie13

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By that logic, you don't need RAM either. In the end, every component is important and adds to the experience you get as a result. Try running the new Mortal Kombat X on a C2D with a Nvidia Titan X or Z. It can't. This demonstrates that the CPU has work to do.

 

spdragoo

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No matter what game you play, even going back to the old 16-bit 2D cards, game data always has a flow to it:
-- data gets read from the hard drive;
-- CPU processes the initial instructions, i.e. "talk to the GPU", "send this to the online server", etc.;
-- some data gets sent to the GPU for processing, some gets pre-processed by the CPU before getting sent to the GPU, & some data goes to the GPU for pre-processing before the CPU has to process it again

The GPU can be set up to handle a lot of the visual processing ("eye candy", the textures, etc.), but the CPU is still important because it handles the actual game mechanics ("player X's weapon has intersected where player Y's body is located, so execute weapon action Z", etc.). Which is why, with multiplayer mode requiring more work by the CPU, you will see FPS drops in multiplayer, even on high-end GPUs...the drops just may not be significant enough to affect the onscreen results.
 

sosolola

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if you are not going to overclock what.s new whith these
2i95zew.jpg


also why we need intel hd graphics improvement ????????


why intel is not making a new cpu which is 200 % improvement
that way we will buy it even if it 1000 $

but 10 % improvement noooooooo
gamers will not feel the difference.
 

Lee-m

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Not every game is some big budget AAA thing with a game engine worth tens (of not hundreds) of millions in investment. There are lots of Indie games that will benefit more from 1 or 2 cores being stronger no matter what version of dx or gfx card you have.

Also not every iteration has to give world beating improvements. One step at a time. You cant always just jump directly to the solution.
 

Anarkie13

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Primary benefits will be in heat dispersion, memory bandwidth, as well as higher natively supported memory speeds. Again, most people couldn't care less. But enthusiasts will appreciate all of those.

Keep in mind that this the first of the next gen chips using the 1151 pin count. They're not going to show overly substantial increases. Let Intel and manufacturers learn and test the limits of the new pin config and the next release will likely be much greater.

Also, the release of 14nm x86 64-bit processors and semiconductors is a rather big deal. As the tech grows (or shrinks, as the case may be), you'll see many new formats. Being able to fit better, faster and more powerful CPUs in many types of devices. This is all a part of tech evolution.