Low FPS in CS:GO but i can run big games like GTA V and The Witcher

KickFreak

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May 31, 2015
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Hey everyone!

As you might have seen in the titel, I have problems with my FPS in CS:GO which is a game i play all the time so it bugs me a lot..

Here are the options I use in-game:
https://gyazo.com/dd013d88be584f4a14eb0298c0e7b93d

Here are my specs: (Sorry, it's danish - but you can still see the specs)
https://gyazo.com/442649090c5414733da3501ec45bc6fb

I am running GTA V and The Witcher with around 40-60 FPS with these settings:
https://www.youtube.com/watch?v=8GKbpsmCq8A
and these for The Witcher:
Maximum FPS : Unlimited
Resolution : 1600x900
Nvidia Hairworks : Off
Number of BgC : Low
Shadow Quality : Medium
Terrain Quality : High
Water Quality : High
Grass Density : High
Texture Quality : Ultra
Fol. Vis. Ra. : High
Detail lvl : High

As i set - i run those two big games with 40-60 FPS.
So i thought i would be able to run CS:GO (CS:GO has 12 years old engine) with atleast 200 FPS - currently I'm stuck with 170-180 FPS..

Can i update something or change the settings in CS:GO so i get 200 FPS but it still looks nice?

If you need extra details of my PC feel free to ask and i will send a screenshot!

I hope you can help me!
 
Solution
What he means is following. A 60 Hz monitor will refresh the screen every 60 times per second. If a game produces 60 full frames every second (means 60 fps, Frames Per Second), then every screen refresh of the monitor is in sync with every full frame of the game. Now, if a game will produce more images than your monitor can display, then you won't see the full image. Let's say, the game (or the graphcs card, whatever) produces 100 fps. Then at the same time when the screen of your monitor is refreshing and your game delivers a new frame, that new frame will overwrite before the old screen is done, or the new frame will be discarded. I am not 100 % sure which technique here is common right now, but whichever it is, the point is the...

KickFreak

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Hmm I don't now maybe it's just something my brain prefers.. My friend runs the same settings as I am, but he has 210 FPS and i think his game looks SOOOO much smoother. - so yea.. Thanks for trying to help though i really do appreciate it :)
 

KickFreak

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What do you mean? :)

Do i need a 160 Hz monitor to have 200 FPS or what?

Thanks for commenting by the way! I really do appreciate your opinion! :)
 

turbopixel

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May 18, 2015
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What he means is following. A 60 Hz monitor will refresh the screen every 60 times per second. If a game produces 60 full frames every second (means 60 fps, Frames Per Second), then every screen refresh of the monitor is in sync with every full frame of the game. Now, if a game will produce more images than your monitor can display, then you won't see the full image. Let's say, the game (or the graphcs card, whatever) produces 100 fps. Then at the same time when the screen of your monitor is refreshing and your game delivers a new frame, that new frame will overwrite before the old screen is done, or the new frame will be discarded. I am not 100 % sure which technique here is common right now, but whichever it is, the point is the same. Higher fps than your monitors refresh rate (Hz) will not make the game look smoother. This is different for mouse input, as widely know at games like CS:GO (myself included). Edit: Hopefully I didn't mess up, as English is not my native language. Rate me.^^
 
Solution

KickFreak

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May 31, 2015
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Oh, okay. Thanks for telling me - i have to invest in a better screen then i guess.
Thanks for explaining it so a noob can understand! Your answer got picked as the best solution :)

 

turbopixel

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May 18, 2015
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Cool. :)
But let me say you, 60 Hz is common today and absolutely not bad by any means! In example PS4 games get 30 fps, but are displayed at 60 Hz monitors. So, if you already reach 60 fps or even more on your pc, thats good. I use V-Sync, so the game will deliver 60 fps on my 60 Hz monitor, besides for games like CS:GO (which would cause lag on mouse). I don't doubt that you would notice a difference between 60 Hz and 120 Hz (I want see it myself too once), but just don't rate it too high.
 

turbopixel

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May 18, 2015
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@ImSorryFive
Nice tone you idiot. If you would understand anything, you would know that I explained exactly what your link described. V-Sync causes mouse lag on CS:GO. And your link proves that a difference between 170 fps and 210 fps is neglibible or even between 400 fps. The lag time between them are so similiar for human perception, that it won't make a big difference, unless you are a professional trained gamer with high quality hardware (monitor, mouse).

Btw, this thread is 3 month old and got a solution.