Snowdrop Engine, can all these be processed at realtime?

Solution
Games slowly look better all the time, some more than others in the same release time but it's really a SLOW progress.

In general though, for new engines we're talking a minimum of a GTX980Ti to get most of the benefit of what we see in a lot of new videos.

There is no hard dividing line but do keep in mind a lot of focus for many games is optimizing for consoles at 30FPS/1080p or similar. Double processing to get 60FPS and add more since consoles are optimized which is why we start getting to the GTX970+ area for a great experience.

For CPU that varies a lot depending on the type of game.

SOME GAMES will over features that scale like dynamic lighting or whatever that can just destroy any system.

Privatemanos

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Oct 3, 2013
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Ye but its a video, i think its rendered or something like that so it looks awesome.(because most of these features are not in the game and they are not going to be because ps4/xb1 cant handle them)

My question is not if i can run the game or not. Its more like a trivia for the future.
For example if a MMO FPS game uses all these features and there is a fight going on between 4-5 players will the pc's that we have today can process all these in realtime.

I know its hard to answer a question like that but im curius.
 
Games slowly look better all the time, some more than others in the same release time but it's really a SLOW progress.

In general though, for new engines we're talking a minimum of a GTX980Ti to get most of the benefit of what we see in a lot of new videos.

There is no hard dividing line but do keep in mind a lot of focus for many games is optimizing for consoles at 30FPS/1080p or similar. Double processing to get 60FPS and add more since consoles are optimized which is why we start getting to the GTX970+ area for a great experience.

For CPU that varies a lot depending on the type of game.

SOME GAMES will over features that scale like dynamic lighting or whatever that can just destroy any system.

 
Solution