FPS Drop in Dxtory and FRAPS!

THShanker

Reputable
Oct 16, 2015
1
0
4,510
Hi everyone! So I recently started to record gameplay for my youtube and I'm using Fraps and Dxtory (not at the same time) with an extra HDD for recording and Lagarith Lossless Codec with Dxtory and I'm still getting frame drops. I'm getting an average of 202M/B a second in the write speed benchmark in Dxtory. Please help! :ange:

Specs:
CPU: i5 4690k
GPU: GTX 970
RAM: 16 GB
 
Solution
If you mean a drop say normal game play is 60 FPS and with FRAPS you drop to 30 FPS while recording, I would say that's normal. If you have a 970 though, you should have Shadowplay as part of the nvidia console. It doesn't seem to eat up as many frames while recording. FRAPS was what I always used and loved, but while recording there would be a noticeable difference in frames while playing as it tries to capture that minimum 30 frames of smooth footage.

mudpuppet

Honorable
Jun 20, 2012
747
0
11,360
If you mean a drop say normal game play is 60 FPS and with FRAPS you drop to 30 FPS while recording, I would say that's normal. If you have a 970 though, you should have Shadowplay as part of the nvidia console. It doesn't seem to eat up as many frames while recording. FRAPS was what I always used and loved, but while recording there would be a noticeable difference in frames while playing as it tries to capture that minimum 30 frames of smooth footage.
 
Solution
Agreed shadow play is great for two reasons: 1 it uses minimal resources preventing frame drops which are inevitable with FRAPS and other similar programs. And 2: the footage is saved in a compressed format not FRAPS' raw format meaning you don't have to append the .AVI segments and render in a new codec it's done for you on the fly