High FPS causing coil whine and full system crash

person66

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Jul 3, 2010
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Hello everyone. So I have an MSI R9 280X gpu, an i7 4770k, and a EVGA NEX750B 750 watt psu. The CPU has been overclocked to 4.2GHz, the GPU is using stock clock speeds.

Here's my problem: I can run furmark and most games without issue, but certain games cause very noticeable coil whine, which is often followed by a system crash. No bluescreen or anything, the computer just instantly shuts down, as if it lost power. Using fraps, it seems to happen when the fps gets really high, like above 1000. For example, little inferno causes it consistently on the startup screens, where I get ~1300fps, very loud coil whine, and often a system crash. It is not just little inferno though, any application that runs at a high FPS will cause it. The coil whine starts when FPS gets somewhere around 500, the system crash issue starts happening when FPS starts to get above 1000.

I have tried monitoring temps, they don't seem to be the issue, nothing is getting abnormally hot when I experience these problems.

It's not really the coil whine that concerns me, I can live with the noise, it's the system crash that bothers me.


Any help would be greatly appreciated.
 

person66

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Jul 3, 2010
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Yeah, just tried that using afterburner/rivatuner. Capped fps at 200 (max RivaTuner allows) and the problem is gone. Not the greatest solution, as I have to have rivatuner running for it to work, and I don't really like having unnecessary background apps running, but oh well, at least it solves the problem. Does anyone have any clue if RivaTuner's fps limit will affect performance on games that don't hit the cap?

EDIT: Just for anyone reading this in the future, I couldn't get RivaTuner's launch at startup feature to work, but I used the task scheduler to make a task that launches it at startup without the uac popup. Also, it is important to note that RivaTuner's fps limit is different than vsync. If you have a 60Hz monitor and you cap the fps at 60, you can still experience tearing, as the fps isn't synced with your monitor like it is with vsync.