Insane amounts of texture pop in. Can't find fix (Video and Spec Photos Included.)

krisschils1256

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Apr 12, 2013
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Greetings, I am going to try and put as much detail in this post as possible to give the most info on the situation.

I have always had this issue in games on my pc where I could always see textures load ( or fade in) at pretty close range. Its breaks my immersion alot of the times in games because it because extremely distracting when you are running along and you see rock and object textures "poping in". I have no idea why this is happening I do have a heavily overclocked system with 4.7ghz on my 4790k ,2400mhz on my G.Skill Ram (Was 1600mhz at stock) , and 1495mhz boost with a 8000mhz memory (Or 500+ from 7500mzh) OC. I've reset my gpu overclock and reset default settings on NCP but with no luck

All the info below will show the following

My overclocks
My hard drive benchmark (I think it might be a drive issue so maybe these might help)
My Nvidia Control panel settings

There is also a video which will show the issue but I recommend you have to watch it in 1080 to see the probelm, youtube decompression seems to have made the pop in less noticables but its still there (Most noteable in BF4 when I am flying above the main building. These are all played at 1080p @ Ultra Settings.

Photos http://imgur.com/a/huV66

Video https://www.youtube.com/watch?v=TF_XbYhixUE

Maybe I am expecting to much from games, and this is just how games tend to render alot of items, but it seems way to noticable for ultra settings.

Specs

Processor- Intel Core i7-4790K @ 4.7ghz
CPU Cooler- Cooler Master Seidon 240M Liquid CPU Cooler
Motherboard- MSI Z87-G45 Gaming Motherboard
Memory- G.Skill Ripjaws X Series 16GB DDR3-2400 Memory
OS Drive- Samsung 840 EVO 120GB Solid State Drive
SSD- Intel 530 180GB Solid State Drive
Graphics Card- EVGA GeForce GTX 980 Ti 6GB FTW ACX 2.0+
Case- Antec DF-85 Black Steel
Power Supply- EVGA 850W Power Supply
Operating System- Microsoft Windows 10 Home


Any help is much appreciated.

Kris
 

lothdk

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Jan 20, 2010
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I see nothing out of the ordinary.

Games use LOD (Level of Detail) differently, the detail of objects and at what draw range it will use higher or lower textures, some games you will notice it more than others, it comes down to the graphics engine they use.
 

krisschils1256

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Apr 12, 2013
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10,780


at some points its just super distracting, and seeing as the Pc community and our love for pretty graphics I am surprised no one says anything about this if its "normal"