Does a CPU (dual core 4 threads) with dedicated GPU have less usage than a quad core CPU with no dedicated GPU while gaming??

Aug 25, 2015
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My cpu is quadcore i5 4440 and my friend have a dual core i5 3210m with hyperthreading. When we play Counter Strike 1.6 ( I think thats a single core game ), he has a cpu usage of 10-15% whereas my cpu usage is 25-32% with the 1st core at 80-93%. Is that normal??? Can anyone explain me??? (Though my friend has a dedicated GPU and I have the integrated one). So please reply. Thank U.
 
Solution
Your CPU is also a GPU stacked. Your CPU also has Intel HD Graphics 4600. so yes its normal, Your CPU is having to render the game with the HD graphics, ontop of that 4 cores are ment for an even distributed load, that is why you have more cores, typically if its a dual core processor both of those cores are going to be parallell and the load will be split, on a quad core like you have it turns off 2 of the cores to give all the power to the 1 core that is needed for your game and rendering.

So of course, he has a GPU in his case thats rendering his game,
you have a CPU in your case that is intergrated with a GPU that is rendering your game, so you are most likely going to see much more usage on your cores than his.

Go to start...

bailojustin

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Your CPU is also a GPU stacked. Your CPU also has Intel HD Graphics 4600. so yes its normal, Your CPU is having to render the game with the HD graphics, ontop of that 4 cores are ment for an even distributed load, that is why you have more cores, typically if its a dual core processor both of those cores are going to be parallell and the load will be split, on a quad core like you have it turns off 2 of the cores to give all the power to the 1 core that is needed for your game and rendering.

So of course, he has a GPU in his case thats rendering his game,
you have a CPU in your case that is intergrated with a GPU that is rendering your game, so you are most likely going to see much more usage on your cores than his.

Go to start, search power options, and turn on high performance.
 
Solution
Aug 25, 2015
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Is that going to create any problem if I continue playing CS 1.6 with my integrated GPU??
 

bailojustin

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By the way to help you out a little
in your CS1.6 files change the Autoexec.cfg settings to
gl_dither "1"
gl_cull "1"
// renders visible objects only
gl_keeptjunctions "0"
// shows cracks in textures
gl_max_size "128"
// sets the texture size*
gl_clear "0"
// texture quality
d_spriteskip "0"
// unknown, but seems to increase performance
r_dynamic "1"
// Toggles dynamic lighting
r_mirroralpha "0"
// Turns off reflective images
gl_palette_tex "0"
// Makes textures flat
r_norefresh "0"
// doesn't update hud and console at unnecessary times
gl_round_down "5"
// toggles texture degrading level (1-99 higher = worse quality)*
cl_weather "0"
// Turns off weather (de_aztec)
max_shells "0"
// Turns off ejecting bullets
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
// Sets the texture mode
gl_wateramp "0"
// No water waves
r_shadows "0"
// No shadow
r_waterwarp 0
// Toggles whether surfaces warp in water
fastsprites 1
// Smoke Detail (0-3, highest = worse quality) does not affect the initial big cloud, but the smoke that comes out of the grenade after its initial explosion
cl_highmodels 0
// Model Quality
cl_shadows 0
// No player shadow
gl_picmip 1
// Blends textures *
gl_playermip 2
// Blends player model textures *
joystick 0
// Turns off joystick to take up minimal cpu
max_shells 0
// No ejecting bullets
max_smokepuffs 0
// No Smoke puffs (illegal command, do not use in leagues)
brightness 30
gamma 3
r_mmx 1
// enable MMX CPU Calculations

And if there is an option to enable mlti core support under the settings use it.