Wolfenstein: The New Order is advertised as a title that requires at least a quad-core CPU, and that requirement is valid to a degree. When we simulated a dual-core CPU, we witnessed major performance issues but our framerate never dropped below 30fps. Since the game was maxing out our two CPU cores, its overall performance was around 30-55fps. And while these numbers are underwhelming, they are not THAT bad.
Wolfenstein: The New Order was unable to take full advantage of our CPU as our quad-core and our simulated tri-core systems were running this game identically. There are some minor drops to 50s at various scenes (noticed on both our quad-core and tri-core systems), though thankfully most of the times (95%) the game runs at 60fps. This clearly proves that an i7 is not required in order to enjoy this shooter. Not only that, but this also proves that the game – despite using OpenGL; an API that was advertised for its low-level access features – is performing similarly to all the multi-platforms games we’ve been getting these past years.