In what ways do GPUs impact graphical performance besides offering higher frame rate

polyesterpeanut

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To what extent does a new video card impact a game graphically and to what extent is the game itself a limiter on visual effects? For example, if two graphics cards were ruining a game on identical settings would there be any differences visually besides frame rate?
 
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For example, if two graphics cards were ruining a game on identical settings would there be any differences visually besides frame rate?
No, unless a certain feature (NVIDIA Hairworks, for example) is not supported on one card.

Generally, a better card enables you to run prettier game settings at higher frames per seconds than a lesser card.
For example, if two graphics cards were ruining a game on identical settings would there be any differences visually besides frame rate?
No, unless a certain feature (NVIDIA Hairworks, for example) is not supported on one card.

Generally, a better card enables you to run prettier game settings at higher frames per seconds than a lesser card.
 
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polyesterpeanut

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So whenever I see texture/object pop-in it's due to the game engine and not the quantity of the video card?
 
Texture pop-in, in my experience, has been to low RAM available to a game, or slow hard disk access.

However, I suppose it could happen on a slow card without much VRAM. Make sure your driver is up-to-date.

And then in some cases, you do just have a bad game engine (GTA IV comes to mind - even on good computers, streets and stuff would randomly disappear).
 
texture pop in is the game engine and the settings. gta5, witcher 3, etc.... almost all graphically demanding games are going to have pop in as the engine trys to dynamically spend more resources on objects closer to the player instead of wasting performance on things in the distance. those are just the limitations the devs put on the engine and the in game settings with their max performing rigs. if you wanted unlimited draw distance you would need more code and more time to work on the engine, but 99.9% of us dont have anywhere near the cpu or gpu horsepower or vram needed to feed the game engine this kind of load. so there isn't much incentive for the devs to spend that much time working it out.