quantum break PC requirements - start of a new trend? or weird marketing trick?

sz0ty0l4

Distinguished
So guys.. i've just read this http://

well if you look at the min. it's something pretty usual, except that this may be the first bigger DX12 title.
But then if you continue with the recommended specs you'll notice what i'm talking about.
Gtx 980ti, DX12, 16 Gigs of ram

So this means they basically threw out a ultra- 4k@30Hz requirement as "recommended", or it can happen it's a general high -1080p ,but they use some dx12 exclusive rendering features that may tank so much resource ?
Honestly my guess is the 4k one and marketing boost for hardware sales.

What you think?
 

spdragoo

Expert
Ambassador
Ugh...another console port...

Which simply points out the problem with console ports, because none of the consoles use that combination of CPU/GPU hardware. Not XBox One, not PS4, definitely not WiiU.

Which means the only reason is because they plan on "upscaling" from 720p/1080p to get "true 4K" resolutions...& will end up most likely another "meh" situation for gamers.
 
Well, the game looks like a higher action, more physics based, L.A. Noire, so maybe the recommended requirements are fair.
The problem is we just don't know what the recommended settings are for those requirements. (probably AA x 16 or some BS)
The minimum requirements aren't that bad really.

But you're all forgetting, the minimum/recommended requirements for games haven't been even close to accurate in forever.