game freezes for like 0.5 sec, after it everything goes normal

Abode Msarwe

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Aug 13, 2014
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hi guys, as u see my issue is in the title itself
why gaming, especially heavy games like BF4
Forza motorsport 6, Gta V. while playing them i'm facing screen freezing for a very short time , then everything gets back to normal as it was before
i know it's just a 0.5 sec freezing, but i can guarantee you that it ruins the whole game.
playing on gaming pc should be smooth not freezy.

Thank you
 
Solution
Instead of task manager use Resource Monitor. You can launch it from task manager performance tab or you can type resmon.exe into the Start Menu search box and press enter.

For disk, use the disk tab and look at disk response time rigth after the hang. If it was a disk problem you will see response time in the 100s of mils. Normally a samsung 850 evo response time is in the single digit mils.

CPU is tougher. Some games normally spin the CPU at 100% (the code looks for work until it finds it. The "looking for work" shows up as active CPU time so the game looks like it is working all the time even when it is mostly idle.)

For memory you are looking not at how much memory is used, but at the "hard fault" rate. It's in the...
Run windows resource manager in the background.

When you see the 1/2 second stutter look at the graphs for CPU, disk, memory and network. See if you see a spike up in CPU or disk... a sudden use of memory or network flatline.

Can you duplicate the 1/2 pause on a game that does not use the internet ? Lag spikes from your network can be ruled out if local games have the same behavior.
 
Instead of task manager use Resource Monitor. You can launch it from task manager performance tab or you can type resmon.exe into the Start Menu search box and press enter.

For disk, use the disk tab and look at disk response time rigth after the hang. If it was a disk problem you will see response time in the 100s of mils. Normally a samsung 850 evo response time is in the single digit mils.

CPU is tougher. Some games normally spin the CPU at 100% (the code looks for work until it finds it. The "looking for work" shows up as active CPU time so the game looks like it is working all the time even when it is mostly idle.)

For memory you are looking not at how much memory is used, but at the "hard fault" rate. It's in the memory tab. You game should have 0 or almost 0 faults. If it has a bunch on a 8GB system then something odd is happening with something running in the background.
 
Solution