Does anyone have any good suggestions for a keyboard that will produce the LEAST amount of noise possible while playing and recording FPS games for YouTube videos with a studio condenser mic? As far as I can tell the closest thing I can find to a truly silent keyboard is one made of gel, or rubber, (I.E. http://www.aliexpress.com/item/soft-folding-silicone-keyboard-silent-waterproof-keyboard-wireless-soft-keyboard-rubber-keyboard/1938524026.html) but would that really be ideal for hardcore gaming? Especially in a situation that requires ultra fast performance and responsiveness + reliability, which are so paramount in the FPS gaming world? I've been struggling with finding correct mic placement, and proper use of noise reduction tools like Audacity in order to eliminate keyboard noise from my recordings for years now, and it seems I always just have to resort back to the manual cutting out each and every click and squeak with a trimmer tool in my video editing software to get the best results and avoid destroying my audio quality by misuse of the noise removal software if it encounters overlapping frequencies. This is just too time consuming for the frequency I need to upload content, especially when I'm playing games like Rust that often require you to smash the spacebar to perform jumps and so on and so forth. Currently I'm on a CM Storm gaming Keyboard and an ASUS Republic of Gamers mouse. Hopefully it is well understood that in this circumstance I CANNOT just "hit my keys with less force" since I'm required to have split second reaction times while recording FPS games so my PvP isn't complete shit, etc. Any and all suggestions, advice and insight will be greatly appreciated. This is an issue that has been causing me frustration for way too long, and Google doesn't seem to have any easy answers...
P.S. I have also tried using noise gates to mitigate this problem, but those seem to always screw with other sections of my audio and are just a pain to try and configure correctly
P.S. I have also tried using noise gates to mitigate this problem, but those seem to always screw with other sections of my audio and are just a pain to try and configure correctly