Adaptive V-Sync Technology

G

Guest

Guest
Adaptive V-Sync locks your framerate to the refresh rate just as regular V-Sync does, but when the framerate gets lower than the refresh rate, it turns off to eliminate stuttering. What I don't understand is shouldn't that also cause tearing since tearing appears whenever fps and Hz aren't equal or dividable (e.g. 60 fps and 120 Hz). Thanks!
 
Solution
That was trade off. Screen tearing still happen when fps below refresh rates but it was suppose to not as bad when fps exceed refresh rates. The problem with v sync they add input latency to the game. This probably non issue for most people except those that play competitive first person shooter games. The final solution to this problem was gsync/freesync.
That was trade off. Screen tearing still happen when fps below refresh rates but it was suppose to not as bad when fps exceed refresh rates. The problem with v sync they add input latency to the game. This probably non issue for most people except those that play competitive first person shooter games. The final solution to this problem was gsync/freesync.
 
Solution