Question on 144hz monitors

Thepigdude

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Jan 26, 2014
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So i was planning on getting a 144hz 1440p monitor with a gtx 1080 because i play a lot of csgo but i was wondering if games running under 144 fps but over 60 fps will look as smooth as 60 fps on a 60hz monitor because the 1080 can play all games above 60 fps but not all at 144 fps
 
Solution
I have not noticed any issues running under 144 fps on a 144hz screen, but you do not get the same smoothness clearly. You do get a very fast screen however.
Running games at 144fps on a 60hz/fps monitor will look not great. You will more than likely see screen tearing and similar issues. If you use adaptive vsync it will adapt the fps output to match the screens refresh which in your case would be 60fps for your 60hz monitor. If you want 144fps the only way to experience that kind of smooth gameplay is to have a 100hz + display and be able to match its HZ (frequency) in fps. 1 fps for every 1 HZ.
 

Thepigdude

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Im not buying the gtx 1080 for csgo, i am buying the monitor though with csgo in mind. I play alot of other games and the problem is that i didnt know how smooth sub 144 fps would be on a 144hz monitor
 

Thepigdude

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I'm asking the reverse, like 60 fps on a 144hz monitor
 
You would want to set the monitor for 60hz. It may be a 144hz monitor but you can set it to 60hz and it will look like a regular 60hz monitor. If its set at 144hz and your frame rates are bouncing around from 144 down to say 60fps you will see it. any kind of big fps change you will notice. I have a 27 inch 144hz asus monitor and when playing bf4 if i drop from 144fps down to say 75 or something like that i see it. Best thing would be to set the monitor to like 100hz or 120 etc if you know you can not maintain the 120+ fps. Really once you are over 100fps you dont notice a difference from 100 to 144hz. So just stay above 100fps or right at it and you would be good. Other thing to do would be to limit the games fps. Like division you can limit fps. So instead of leaving it at 144 or unlocked just cap it at 60.
 


Adaptive V-sync also has latency issues when you reach your refresh rate. It's only when you drop below the refresh rate, and start getting tearing, that the latency subsides, although that is partly game dependent. Triple buffering does this.
 
I have to disagree. I notice no difference in games like overwatch, bf4, division, doom etc with adaptive vsync on or off. It may be there but its small enough to not be noticeable on vs off. I'v ran adaptive pretty much since its availability and had no issues with input lag.
 


It's simply a fact of how it works. The only difference between adaptive v-sync and v-sync is that if your FPS are lower than your refresh rate, it turns v-sync off if you use adaptive. When it is turned off, you get tearing, when it's on (at your refresh rate), if the game uses triple buffering or you SLI, you get latency. Simply put, adaptive V-sync is V-sync when you can maintain your refresh rate with your FPS.

You likely just don't notice it, many people don't.