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Serious FPS drops in Batman Arkham Origins

My current system:

Intel Core i7 6700 Skylake 3.4 Ghz
Asus H170 Pro Gaming DDR4 2133 Mhz
Kingston Hyperx Savage 2x8 GB 2133 Mhz CL13
Cooler Master G650M 650 W 80 Plus Bronze
Samsung 850 EVO 250 GB
Seagate Barracuda 500 GB 7200 RPM
Asus ROG Strix GTX 980Ti OC Edition 6 GB GDDR5

I play the game on all ultra;
All settings are at the highest; TXAA High, Physx High, DX11 Enchanced. FPS is between 100-200 FPS in the buildings, but in the city it suddenly drops from 49 to 74, 74 to 85, 85 to 96, 110 etc. My game is pirated and I have not updated it (patched it). If I use patch 1,2 and 3; would it work better?
5 answers Last reply Best Answer
More about fps drops batman arlham origins
  1. Since The City Of Arham Need More Rendering And Shaders It Might Happen But Just Reduce Ur FXAA Slightly A Bit. And U'll Be All Fine To Kick Some Crapp..!!!
  2. Awesomrish said:
    Since The City Of Arham Need More Rendering And Shaders It Might Happen But Just Reduce Ur FXAA Slightly A Bit. And U'll Be All Fine To Kick Some Crapp..!!!


    Which one is more effective on FPS?
    Turning TXAA high to FXAA high/low,
    Or Turning Physx high to normal/off?
  3. Best answer
    Take Your Time And Read This Bro It Might Be Usefull ...


    I Have My Opinion But Try Considering This...

    This Might Help U Undersatand..

    FXAA - No performance hit. Is the worst looking AA method, and isn't very effective at smaller resolutions. Can cause the entire image to look blurrier than usual. Is a good trade-off at 2K or 4K resolutions though.

    TXAA - Very demanding, but also very effective. This also has the tendency to blur the entire image, making it look more like smooth, film-stock. While it looks nice, it's not for everyone.

    MSAA - The most effective and cleanest image. At 4xMSAA you get the best balance between performance and image quality. Of course, 8x presents a sharper, and almost completely removes all traces of aliasing.

    I'll be using 4x MSAA at 1080p I think, thought TXAA will be worth trying, to see the performance impact.


    They're all different types of Anti-Aliasing.
    FXAA - Fast Approximate Anti-Aliasing
    TXAA - Temporal Anti-Aliasing
    SSAA - Super-Sampling Anti-Aliasing
    MSAA - Multi-Sample Anti-Aliasing
    CSAA - Coverage Sample Anti-Aliasing
    QCSAA - Don't know what it stands for

    MSAA is basic, isn't specially optimised or anything, but it gets the job done.
    CSAA is basically MSAA but better, without doing a number on your GPU, it Nvidia only and preferred over MSAA.
    QCSAA is better than these two, but does hit your GPU a little harder.
    TXAA is along the same lines as PhysX, in that it is Nvidia exclusive and only works on games that support it, again a lot better than MSAA and CSAA but will hit your GPU hard.
    MLAA is better than MSAA, as it also effects colour reproduction and blends corners and edges better.

    The rest, I'm not so sure.

    EDIT: FXAA is the worst of them all. It is outdated.
  4. Awesomrish said:
    Take Your Time And Read This Bro It Might Be Usefull ...


    I Have My Opinion But Try Considering This...

    This Might Help U Undersatand..

    FXAA - No performance hit. Is the worst looking AA method, and isn't very effective at smaller resolutions. Can cause the entire image to look blurrier than usual. Is a good trade-off at 2K or 4K resolutions though.

    TXAA - Very demanding, but also very effective. This also has the tendency to blur the entire image, making it look more like smooth, film-stock. While it looks nice, it's not for everyone.

    MSAA - The most effective and cleanest image. At 4xMSAA you get the best balance between performance and image quality. Of course, 8x presents a sharper, and almost completely removes all traces of aliasing.

    I'll be using 4x MSAA at 1080p I think, thought TXAA will be worth trying, to see the performance impact.


    They're all different types of Anti-Aliasing.
    FXAA - Fast Approximate Anti-Aliasing
    TXAA - Temporal Anti-Aliasing
    SSAA - Super-Sampling Anti-Aliasing
    MSAA - Multi-Sample Anti-Aliasing
    CSAA - Coverage Sample Anti-Aliasing
    QCSAA - Don't know what it stands for

    MSAA is basic, isn't specially optimised or anything, but it gets the job done.
    CSAA is basically MSAA but better, without doing a number on your GPU, it Nvidia only and preferred over MSAA.
    QCSAA is better than these two, but does hit your GPU a little harder.
    TXAA is along the same lines as PhysX, in that it is Nvidia exclusive and only works on games that support it, again a lot better than MSAA and CSAA but will hit your GPU hard.
    MLAA is better than MSAA, as it also effects colour reproduction and blends corners and edges better.

    The rest, I'm not so sure.

    EDIT: FXAA is the worst of them all. It is outdated.


    Thank you for your response. However Arkham Origins in my pc looks amazing even when I use FXAA.
  5. Awesomrish said:
    Take Your Time And Read This Bro It Might Be Usefull ...


    I Have My Opinion But Try Considering This...

    This Might Help U Undersatand..

    FXAA - No performance hit. Is the worst looking AA method, and isn't very effective at smaller resolutions. Can cause the entire image to look blurrier than usual. Is a good trade-off at 2K or 4K resolutions though.

    TXAA - Very demanding, but also very effective. This also has the tendency to blur the entire image, making it look more like smooth, film-stock. While it looks nice, it's not for everyone.

    MSAA - The most effective and cleanest image. At 4xMSAA you get the best balance between performance and image quality. Of course, 8x presents a sharper, and almost completely removes all traces of aliasing.

    I'll be using 4x MSAA at 1080p I think, thought TXAA will be worth trying, to see the performance impact.


    They're all different types of Anti-Aliasing.
    FXAA - Fast Approximate Anti-Aliasing
    TXAA - Temporal Anti-Aliasing
    SSAA - Super-Sampling Anti-Aliasing
    MSAA - Multi-Sample Anti-Aliasing
    CSAA - Coverage Sample Anti-Aliasing
    QCSAA - Don't know what it stands for

    MSAA is basic, isn't specially optimised or anything, but it gets the job done.
    CSAA is basically MSAA but better, without doing a number on your GPU, it Nvidia only and preferred over MSAA.
    QCSAA is better than these two, but does hit your GPU a little harder.
    TXAA is along the same lines as PhysX, in that it is Nvidia exclusive and only works on games that support it, again a lot better than MSAA and CSAA but will hit your GPU hard.
    MLAA is better than MSAA, as it also effects colour reproduction and blends corners and edges better.

    The rest, I'm not so sure.

    EDIT: FXAA is the worst of them all. It is outdated.


    I found the solution! I realized that Phsyx caused terrible performance decrease in GTX 980Ti, since it needs a physx card! When I turned off the Physx setting in the game menu, I'm now having stable 90-150 FPS using TXAA, the game is working like a charm!! Amazing performance from Asus Strix 980Ti!
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