As mentioned above, yes that CPU will really hold back that GPU. As for bottlenecking itself, it is not a simple answer and many treat it as if it is. GAME SETTINGS PLAY A MAJOR ROLE. At high or ultra settings, vsync OFF with a relatively modern Intel CPU the GPU WILL ALMOST ALWAYS BE THE BOTTLENECK. Reverse that, now go to low resolution, minimal settings and THE CPU WILL BECOME THE BOTTLENECK. Both these scenarios involve a reasonably balanced machine, recent high end i5 or i7, Mainstream or higher GPU. In addition how the game is coded will also have an effect, massive sometimes, how threaded is this software, is it a bad console port that requires excessive CPU cycles? Blanket statements about bottlenecking are usually close to the truth but you must always consider your use case scenario.