OPTIMIZING GAME SETTINGS Cpu Dependent Settings!

SmexyGaming

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May 2, 2016
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Could you please lay out which of these following options in game rely on the Cpu more than the Gpu?(Trying to increase Gpu Usage with 1060)

Texture Quality
Texture Filtering
Lighting Quality
Shadow Quality
Effects Quality
Post Process Quality
Mesh Quality
Terrain Quality
Terrain Groundcover
Anti-aliasing
Ambient Occlusion
Render Distance
 
Solution
None of the above.

Very few if any settings you can change in a game affect CPU usage. The only ones that do sometimes are actual game physics related ones which are rare.

Valiera

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Jan 24, 2016
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Most of these settings are for the graphics card. With the exception of render distance which will heavily impact your CPU. Lower is better if your CPU is maxed out higher is better if your CPU isn't being used much. What game are you trying to play and what are your specs?
 

SmexyGaming

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Specs are
GPU: EVGA SC GTX 1060 6GB
CPU:i3 3240(2 CORES, 4 THREADS 3.4GHZ)
RAM:8GB RAM DDR3 1600MHZ
OS:WINDOWS 10 PRO 64 BIT
HDD:1TB 7200RPM+500GB 7200RPM
MB:ASUS H61 M-K

I have bottleneck in a few games obviously, although other games like star wars battlefront perform brilliantly
 

Valiera

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The i3 could be a bottleneck but really shouldn't effect much performance unless you play games like Cities Skyline, GTA 5, Arma 3, or other CPU intensive titles. Basically big maps means more the CPU has to keep track of is what these games have in common. Easiest way to check for a bottleneck is to monitor GPU usage in games along with the CPU usage. If CPU is at 100% and GPU is not then CPU is bottleneck. You shouldn't have a bottleneck the other way with a 1060 but it works the same way with GPU. Id recommend a CPU upgrade if you really want to improve frames.
 

SmexyGaming

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May 2, 2016
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True but in games like BF4 where I drop to 50fps sometimes even 40 from being at 70, wouldn't setting the shadows, the effects, the mesh quality, the terrain groundcover to medium help reduce the cpu usage quite a lot?
 

Rogue Leader

It's a trap!
Moderator


No, all of those are controlled by the GPU. The game still has to keep track of X number of NPC's, Y number of Tanks, bullet physics, explosions, etc.
 


Get an i5-3570K, that socket type is pretty much dead now anyways. Intel's on Skylake now, two sockets ahead of yours.

If you want the best 1155 look here:
http://www.tomshardware.co.uk/answers/id-2473410/fastest-lga-1155-cpu.html
 

SmexyGaming

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May 2, 2016
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So in conslusion what the cpu is used for in games is the amount of objects being shown on the screen?

 

Rogue Leader

It's a trap!
Moderator


In most basic terms its the things that the CPU has to keep track of but there is a lot more than just that. But yes a big part of it is tracking and controlling all objects both on and off screen.
 

SmexyGaming

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May 2, 2016
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Just a side note question I have seen many people with a 1060 and an i3 6100 which has the same amount of cores threads and just a slightly higher clock speed. How is it that it is able to perform so well in games with cards like even a 1070? Shouldn't it be bottlenecking as well?