Could you please lay out which of these following options in game rely on the Cpu more than the Gpu?(Trying to increase Gpu Usage with 1060)
Texture Quality
Texture Filtering
Lighting Quality
Shadow Quality
Effects Quality
Post Process Quality
Mesh Quality
Terrain Quality
Terrain Groundcover
Anti-aliasing
Ambient Occlusion
Render Distance
Texture Quality
Texture Filtering
Lighting Quality
Shadow Quality
Effects Quality
Post Process Quality
Mesh Quality
Terrain Quality
Terrain Groundcover
Anti-aliasing
Ambient Occlusion
Render Distance