Anti Aliasing (What is the point)

TripleDip

Commendable
Sep 19, 2016
13
0
1,510
I've been pondering with this question for years. I never asked before online to a crowd. I just joined to open up a whole different question and just thought about my problems with AA.
Well, not "problems" but I do find AA a big nuisance.

First of all, I must admit that initially I couldn't see the difference between SSAA, MSAA or FXAA.
Only after a friend of mine pointed out the differences did I see them. I actually have to get close to the monitor to see the anti aliasing differences.
After I was literally directed to the spots on the monitor to look for was I able to see these differences. And since these differences became more apparent through looking do I see when they're switched on/off and even able to distinguish all the different AA settings since I've been experimenting with these options.
That was years ago...

Meanwhile though I've been playing games on 1080p and 1480p monitors.
Especially on high resolution monitors the anti aliasing effects become rather obsolete.
To me it seems only faulty rendered textures are in need for anti aliasing effects, especially on lower resolutions. Like for instance, older games on older monitors.

Did you think AA is worth it as a graphics option back then?
Do you think it is still worth it today?
If you answer yes then we disagree (no problems though, this is no invitation for a fight:D )
But I'm sure lots of people will think it's worth it, because why would that option have persisted in almost all pc games since AA is introduced? I find that strange, because it seems quite unimportant to me.

When I see AA and no AA picture comparisons on the internet my first reaction is "oh boy", "for real?"
But hey, I'm not here to judge, some like caviar and some don't.

How is AA so much of a help for your graphics experience while I need to be instructed where to look just to see the difference? I find the option rather pointless for that reason.
I'm sure it's very efficient at drawing more power from your system when these options are turned on. And since some systems or gpus alone are better at creating Anti aliased textures it will probably always remain just as a benchmark option.

But I want to hear your opinion how anti aliasing is a visual pleasing option and one you think is worth being there. The reason I ask is because I find it represents no visual enhancement that actually improves your pleasure while gaming and it requires more processing power.
For those reasons it seems as pointless as enjoying your most unfavorite meal as if it were your favorite while the smelliest person in the world is sitting next to you.

Unless you've been under the anti aliasing spell for years already and you see something that I do not.



 
Solution
In older games MSAA was actually useful. Like for example in Half Life 2. If you do have the half life games try seeing the AA in it. It's really looks bad without AA. Today's games are way too complex with a lot more polygons and edges in the scene so MSAA takes a huge hit exponentially. The other two AA methods you listed SSAA and FXAA are really not that great. FXAA was invented for consoles cause of performance , it just blurs the whole scene. You might want to look at TAA (temporal AA) and Nvidia's DSR in today's games. TAA is nicely implemented in Deus Ex Mankind Divided.

http://www.hardocp.com/article/2016/08/24/deus_ex_mankind_divided_performance_iq_preview/6

americanbrian

Distinguished
Well, I guess my argument is that it is very easy to turn off. It is not a feature that is "forced".

So I think many will be of the opinion that you should not let it bother you so much.

I agree that with 4K resolutions coming onto the scene it is nearing obsolescence. However, a lot of people do patchy upgrading, buying a better GPU but not a shiny new monitor for example. In this case the AA setting might be really handy.

For this reason I think it is still a useful feature.
 
In older games MSAA was actually useful. Like for example in Half Life 2. If you do have the half life games try seeing the AA in it. It's really looks bad without AA. Today's games are way too complex with a lot more polygons and edges in the scene so MSAA takes a huge hit exponentially. The other two AA methods you listed SSAA and FXAA are really not that great. FXAA was invented for consoles cause of performance , it just blurs the whole scene. You might want to look at TAA (temporal AA) and Nvidia's DSR in today's games. TAA is nicely implemented in Deus Ex Mankind Divided.

http://www.hardocp.com/article/2016/08/24/deus_ex_mankind_divided_performance_iq_preview/6
 
Solution