Hi, sorry if this is the wrong place for this but I have a few questions about physics in games.
Are ragdoll physics simulated on the CPU and then the ragdoll is rendered on the GPU?
In multiplayer games, are the ragdolls processed server-side when you want everyone to see the same thing and client-side for when it doesn't matter if everyone sees the same thing?
If ragdolls are processed server side, is the simulation done on the servers CPU and then the data sent out to be rendered client-side (server doesn't have to do any rendering and thus doesn't need GPU)?
Are ragdoll physics simulated on the CPU and then the ragdoll is rendered on the GPU?
In multiplayer games, are the ragdolls processed server-side when you want everyone to see the same thing and client-side for when it doesn't matter if everyone sees the same thing?
If ragdolls are processed server side, is the simulation done on the servers CPU and then the data sent out to be rendered client-side (server doesn't have to do any rendering and thus doesn't need GPU)?