500W for this system

Kwabena7

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Aug 26, 2014
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Components
i5-4460
1920x1080 @60Hz
GTX 1060
500W PSU
1TB HDD

Would a 500W PSU be able to run all these things and also would the 1060 give me screen tearing on some games since I running at 60Hz? I'm trying to run games like battlefield at high settings if that makes a difference too.
 

Dunlop0078

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What 500watt psu? 500watts is more than enough but I would not recommend some cheap generic psu. It will run bf1 on high 1080p likely above 60fps. To avoid screen tearing you will need to use vsync which caps your framerate to the refresh rate of your monitor.
 

Kwabena7

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Is putting vsync on a necessity in my case or nah? What would you recommend I do?
Also I was thinking of buying this one http://
 
Is putting vsync on a necessity in my case or nah? What would you recommend I do?
No! I would Not recommend that! Not set this!

Why? You will loose framerate and also Screen tearing, as you mentioned above - it will create terrible out of all.
V-sync has been around for a while, but has not at all fulfilled the expectations.

The reason is:
Vsync is used to prevent horizontal screen tearing at the price of input lag.
Input lag on the other hand is the most significant thing that a gamer should think of.
V-sync will cause input lag - there are no question about this.

GTG (Grey-toGrey) monitor of let say 5ms is nothing!
Slow and not very good.
Less than 25ms input lag is Ok
If a monitor has around 20-25ms input-lag it will be a very good gaming monitor...

What is input-lag?
http://www.displaylag.com/what-is-input-lag-the-breakdown/
Quite simply, its the delay between a button press on your controller and what results on the display. The amount of delay varies between different displays (and is one of the reasons this website was founded, to fight this ignorance), and it can be very hard to detect without lots of experience. Its also something that wasn’t easy to measure, due to the complications of old methods. Thankfully, we have a new method that simplifies this process.

Bes regards from Sweden
 

Kwabena7

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you recommend I shouldn't put v sync on?
 
I use vsync all the time , unnoticeable put lag IMO.
On a 60htz screen it just makes sense .

Regarding psu's , yes the evga 500w is a real 500w PSU.it's just distinctly mediocre quality at best.
The cx450m while having a labelled rating of 50w lower is actually a far far more capable & far better quality PSU.
Its also modular which is a bonus & is absolutely worth the extra $10.
 
I use vsync all the time , unnoticeable put lag IMO.
On a 60htz screen it just makes sense .
I'm sorry, but this is just not true.

Yes indeed if you have a GPU that is beast, but other than that no.

Why?
Screen tearing happens, because your GPU sends a frame to your screen when the latter hasn't yet finished displaying its previous frame. You are essentially seeing part of one image and part of another at the same time. Since both images often look very similar, it looks like the picture has been torn apart, hence the name "screen tearing".

V-Sync ensures the GPU doesn't send a frame while the screen is busy. There are various ways to achieve this. The most well known use double buffering or triple buffering.

When using double buffering, the GPU uses two frame buffers; the "front buffer" in which it stores the frame being sent to the screen, and the "back buffer" in which it stores the next image to be displayed.

Unlike double buffering, triple buffering uses two back buffers. Once the GPU is done with the next frame, it can start working on the second back buffer. If the screen still isn't ready by the time the GPU has filled both back buffers, the GPU can now safely overwrite the first back buffer. The advantage of this, is that it reduces the lag. The disadvantage, is the higher memory requirement of having one additional buffer.

As a rule of thumb:

If you're in the majority and own a typical 60 Hz display:

- If you play first-person shooter games competitively, and/or have issues with perceived input lag, and/or if your system cannot sustain at least 60 FPS in a given title, and/or you're benchmarking your graphics card, then you should turn V-sync off.

- You should consider leaving V-sync on only when playing older games, where you experience a sustained >120 FPS and you are experiencing screen tearing.

- As a general rule, or if you don’t feel strongly either way, just keep V-sync off.

Best Regards from Sweden
 
V-Sync isnt very good, it may cap your frame rate so that it doent cause screen tear, but once the FPS drops its horrible, In your Nvidia control panel, use ApaptiveSync, it will trun V-Sync on when the frame rate i capped and when it falls it will turn V-Sync off.

Also, for your power supply if you havent already bought one then i would suggest you buy this, its far superior to the Evga 500w and Corsair CX.

PCPartPicker part list / Price breakdown by merchant

Power Supply: SeaSonic S12II 430W 80+ Bronze Certified ATX Power Supply ($44.99 @ Newegg)
Total: $44.99
Prices include shipping, taxes, and discounts when available
Generated by PCPartPicker 2016-10-21 02:13 EDT-0400
 
^ not to fault the seasonic 430w but I personally v think the cx450 is a better (& definitely stronger) little unit.
Its also a couple of $ cheaper as the op is Canadian.

Regarding vsync , yup I meant adaptive.
I've never had a noticeable issue with frame lag , some people prefer to cap fsp limits with rivatuner but it has to be done per title rather than being a universal setting.

 

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