What graphic settings (AA, light/shading, etc) pull more from the CPU side? Trying for best settings w my Rig

Jimmyduxfan

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I'm running a AMD A10 7850k CPU oc'd to 4.4 stable and a Asus Strix R9 390 w 8gb Vram (8gb ddr3 2300 ram) and I know my buddy who has same exact GPU but an I5 6600k CPU gets better fps on games such as Dying light and Paragon. So my question is with a game like gears war 4 having tons of individual control over graphical settings beyond choosing basic med, high, & ultra, which ones should I turn down that are being lagged by my CPU? And yes I'm upgrading my CPU within few months to atleast the I5 or better but for now......Thanx!
 

clutchc

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I was always under the impression that the gfx card (GPU) handled ALL the frame rendering, no matter the quality settings. The CPU just chose which frames to display and when. (over simplification, I know) If that is accurate, I doubt lowering any gfx settings will affect the CPU load.
You are just experiencing CPU bottleneck, I believe.
 

Well PhysX runs of the CPU (on AMD). Also most physics related stuff generally (+ the AI, water ripples etc) is generated by the CPU. So lowering draw distance will almost certainly help performance in most cases.

 

Jimmyduxfan

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There are definetly settings that are cpu dependent. For example I play alot of Hero's of the Storm and in there graphical settings, which consist of maybe 8 choices, there are 2 or 3 that say rely's on your cpu. Now of courser those couple are 1's I'll adjust but Gears has many individual choices so Lookin for "the list" of cpu pulling graphical settings I guess. Nitrium I know ambient occ is one of those listed by blizzard as cpu dependent so your on the right track :) thanx again, anyone else know more cpu pullers lmk