Yep.
You will still find games that are CPU bound some of the time, but in general it will mostly be the GPU that is the bottleneck.
I've got a GTX1080 + i7-3770K and have monitored the CPU and GPU usage a fair amount in various games out of curiosity.
(If you haven't overclocked that CPU and do have a good CPU cooler that's something to consider. I tweaked my setup so that I never drop below 4.2GHz under heavy load. I just changed the MULTIPLIERS, but there's a few ways to do overclocking. I never personally push the limit on stability though.)
Other:
It looks like in the future DX12 and Vulkan are going to take advantage of multi-threaded CPU's more than I thought. That's common knowledge, but the efficiency goes up (less CPU cycles to do the same job) so I figured a 4-core CPU would be plenty. However, it looks like some game devs will code to take advantage of almost anything you have for SOME GAMES. (perhaps CPU coded artificial intelligence or CPU physics will simply scale up with whatever you have).
Anyway, the i7-3930K as said can encounter some CPU bottleneck, but that will diminish as DX12/Vulkan games improve efficiency.